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Reviews for "Draw-A-Game"

I like it a lot but it needs ! IMPROVEMENTS !

Ok I'll explain what I and what I dont like about this game!!!

Pros:this games is very addictive and will attract multiple players which is very good and the music was good, like one for 3 different personality and it was a very good game for addictive players.

Cons:I think the should have been lvl settings for begginers and really hard settings.There should have been different backgrounds and marker colors, but the worse thing in this game, it may have been a glitch or something you did but it sucked,when you clicked to draw your way and went off the screen and let of the mouse and came back into the screen it stayed on and it stilll draws when your not holding down the left clicker!!!

Overall:This game has its pros and cons but it was one of the best ketcher upper games I have ever played....looking for a sequel soon. this game was fun!!!

Excellent

A hugely addictive and enjoyable game. Great music, particularly the first track. I'd love to get the name of that ;)

its ok... but as allways with me...

theres room for improvment, such as: when you draw a (indestructable) wall you would expect that would send that evil spike ball bouncing off!!!

Decent, but

i seemed to like this game quite a bit and it lasted about 30 minutes for me, which is a long time.

anyway, the porblems i had was that using the arrow keys as controls were a bit annoying. also, the game movement was sometimes unresponsive when going up steep slopes. other than that, a decent, solid effort.

keep it up!

Original and technically impressive

I think the low score here shows that the users Newgrounds don't appreciate originality - a done-to-death defense game can shoot in at #1 but this gets a modest 3.4something. I'm glad you got Front Page because this deserves some attention.

The line drawing style isn't completely new, I've played a few similar concepts such as Jack Russel. But it's still something that I don't see often, and I haven't seen this idea of drawing to get up as fast as you can.

The difficulty level was just about perfect, it was never impossible to dodge the enemy but very hard to avoid contact at all times to ensure it wouldn't go one forever.

Thing's got a little bit repetitive after a while, there's a lot of things you could add here. Some suggestions:

-Health restores that only appear for a few seconds, for frantic jumping to reach them.

-More things to avoid on screen, maybe randomly placed bombs to avoid.

-The enemy could have a few special attacks to unleash as the game progresses. For example, he could freeze for a second then fire a vertical beam.

-Checkpoints would be good, so that the player can't fall too far without being caught by a fixed barrier. These could also automatically wipe any lines below (the space pressing thing was a bit annoying).

-The background was very simple, I think this could be improved a lot, and also change over time to add some more interest.

I'm working on a similar game at the moment and I know how good the coding is here. Such an engine could spawn a lot of different games, maybe some more bonus games would be good (the drawing game here was a bit pointless, who doesn't have MS Paint?).

This rates in my top ten games for the year so far. I hope you come back with a good follow up. Very good work, 9/10.