Hidden Valley Ninja

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First Blood 5 Points

Slay your first enemy!

Novice 5 Points

Reach Level 5!

Upgrade 5 Points

Find a health upgrade!

First Boss 10 Points

Defeat the Tree Spider!

Mushroom Marsh 10 Points

Reach the Mushroom Marsh!

Warrior 10 Points

Reach Level 15!

XP Farm 10 Points

Find the exp farm!

Expert 25 Points

Reach Level 30!

Weapon Master 25 Points

Find all of the weapons!

Beat the Game 50 Points

Defeat the shadow boss!

Legend 50 Points

Reach Level 50!

Explorer 100 Points

Visit all areas and secret areas!

Author Comments

**Make sure you press the save button before you exit, it does NOT save automatically**
Travel across the land in this action packed RPG platformer to defeat the shadow creatures. Level up and find new equipment in order to become the strongest ninja ever alive!


Good game, though the amount of grinding necessary is a bit annoying.
I'm finding that grinding the spider boss with max XP bonus yields a level up for kill while I'm in the 20 level range.

Pretty neat game. Don't know why saving takes so long though.

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Very good game and concept, just the fact of how the controls are set up the arrow keys seem to stick then it becomes unresponsive or laggy.

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Fun game. The hidden rooms and random collection of weapons are always a nice touch.

My only complaint, and this may not matter to every player, is that there were too many options during character advancement. I say this because game play seemed easy enough throughout that I never saw the point of using the crafting mechanic.

Similarly, the skills I guess helped, but some of them seemed so incremental that during actual play I rarely noticed the character getting significantly more effective between individual skill upgrades.

And along the same lines I tend to only use energy expending powers in a game if they really provide some enormous advantage. Otherwise it's just a pain to track how much energy you have left when trying to charge up for slightly better-than-normal powers. And HVN never provided any energy expending powers I felt gave enough advantage to care about. Fortunately there were enough nice non-energy consuming powers that I could just pick one of those that gave a useful benefit.

But maybe that stuff is someone else's cup of tea.

Otherwise good game though.

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I thought when I started this game that it would be a five minute platformer due to the controls and the appearance of the opening animation. I was pleasantly surprised by how well the controls were implemented and the depth of the upgrades, secret areas, and humor. Sadly, as much as I liked this game, there were some downsides that I think could be overcome in another production, if you're so inspired to create on.

To begin with, there wasn't much of a plot. This isn't necessarily a killing point since some of my favorite games lack any story at all. Secondly, the speed of the respawn made me think that the difficulty would be much higher. While the environmental deaths happened quite often for me, I found them to be an annoyance rather than a hurdle as they didn't respawn the enemies when I died nor did it reduce my health. This made the Bossfights with environmental kills (such as the murderous mountain) a little confusing. I could be killed many times by the spinning blades, but unless I got hit by the mountain I wouldn't actually lose any health. Nor would the environmental deaths it re-fill the health of the boss... Maybe you overlooked this?

There's a lot of distractions for me right now, so i can't make a better review, so I'll wrap this up. In short, I liked that game, but it could have been a little more difficult without affecting the entertainment in a negative way.

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Credits & Info

3.83 / 5.00

May 6, 2014
4:51 PM EDT
Action - Platformer - Other