Sentry Knight

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From the creators of the award-winning "Mythic Fort Defense" and the highly-acclaimed "Siege Knight" comes a spiritual successor: Sentry Knight.

Take control of a lone sentry in his tower and defend it from waves of mythical creatures, large and small. Level up and place your talent points strategically in 3 separate talent trees with 48 talents to choose from. Upgrade your bow, arrows, tower and torch to further maximize your damage output.

Journey through 8 beautiful, hand-drawn worlds; from the dense forests of Wildwood, to the fiery peaks of Molten Summit. Battle 4 unique bosses, each with their own array of abilities and attacks. Shoot, blast, explode, freeze, burn, and demolish your foes with 16 unique spells.

In short: Tons of enemies, tons of spells, tons of unique build options, tons of fun!


New Features (1/14/2014):
- Endless Mode has now been increased in difficulty. Bosses will come in every 5 minutes or so. Keep a look out because enemies will also continue to creep in while bosses are on the stage!
- Added enemy health bars.
- Added the ability to access your Talent Tree from the World Map.
- Added actual statistical information at the Blacksmith.
- Buffed Ice Hellion and Scourge Templar a bit.
- Adjusted Endless Mode enemy scaling. All enemies now have their health adjusted according to the player’s current level.
- Decaying Grip now is a proc skill, meaning it has a chance to reduce enemy speed instead of always reducing enemy speed.
- Changed Decaying Grip tooltip to make more sense.
- Hopefully fixed Spell Boon not affecting certain spells.
- Fixed all the medals that were not previously working. Some may activate when you first go to the World Map, others you may need to accomplish again!
- Fixed the bug where you got stuck in the Talent Point notification. You now stop gaining new talent points at level 70 to make room for the 8 points you get from 3 starring each world.
- Fixed misspelling of Bestiary.

You may need to clear your browser cache to properly get the new update.


It is a fun game to play, but a couple things..

The Gargoyle- Maybe reduce the shots or just put a time limit on it- When everything is maxed it's easy to summon it during the time in between waves, and basically have it summoned twice in a row- assuming it's maxed out it does 10 shots for a maximum of 2000+ damage.

Easily defeated the game never falling below 50% HP- Defeated the scourge templar in roughly 2 minutes... Could of been harder.

Also I used the ice blast that would knock enemies back, so the slower enemies never touched the tower... Maybe increase their speed?

Anyway, had fun, and thanks!

Perfectly Executed.

BTW, How did you make the game animations / movements so fluid? and the graphics so soft? I had to right-click to check if this was flash or something else!

People find this review helpful!

best game i've played in a while

JWolfGames responds:

Glad you enjoyed!

Fun ouo

If this game had medals it would've been even more awesome (I like medals ._.)
Still 5 tough, I had lots of fun.

JWolfGames responds:

We may or may not be working on medals. ;)

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Credits & Info

4.30 / 5.00

Jan 10, 2014
2:58 PM EST
Strategy - Tower Defense
  • Frontpaged January 12, 2014
  • Daily 3rd Place January 11, 2014
  • Weekly 4th Place January 15, 2014