Tiny Dangerous Dungeons

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Knife Thrower 25 Points

Find the Throwing Knives!

Power Pusher 25 Points

Find the Power Glove!

Treasure Taker 25 Points

Find the Treasure Key!

Water Walker 25 Points

Find the Water Walk Boots!

Danger Dodger 50 Points

Finish the game without dying once

Fruit Finder 50 Points

Find the 1st Life Fruit!

Health Hoarder 50 Points

Find the 2nd Life Fruit!

Treasure Hunter 50 Points

Reach the Treasure Chamber!

Statue Shunner 100 Points

Finish the game without using a single Save Statue

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

Check out the extended edition, featuring better controls, wider resolution, new area to explore, more power-ups, and Time Trial mode for speedrunners:
Steam: https://store.steampowered.com/app/1013650/
Itch.io: https://adventureislands.itch.io/tiny-dangeroubs-dungeons
iOS: https://itunes.apple.com/app/id962404555
Android: https://play.google.com/store/apps/details?id=com.adventureislands.tinydd

Timmy returns in a new Game Boy inspired metroidvania adventure! Explore a huge dungeon, collect hidden powerups and gain new skills to aid you in your quest! Can Timmy survive the tiny dangerous dungeons and find the presumably huge treasure?

Use Arrow keys or WASD to move, jump, enter doors and use statues
use X and K to throw knives when you get them
Use Esc to pause the game and view inventory and world map
M to mute/unmute music

Tip1. Save often. Dying makes you lose all progress since last save and statues are the only way to get back health.

Tip2. There are 2 hidden Life Fruits in the dungeon that increase your maximum health. Keep your eyes open for hidden doors.

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Good Level Design and Amazing Graphics

Great music but it can get a little repetitive. The level design, I think, is pretty fairly challenging. I haven't played all the way through so I can't speak for the whole game but I thought it was decently made with multiple options to traverse. The sprite work and Gameboy aesthetic is also great. Good job

The level design is awkward. Sometimes it seems like enemies are placed more or less at random, especially the frogs. Sometimes they were just sitting on ledges in places that made me go, "why is that even there?" Like one sitting on step so you can't just jump up to it and continue you have to jump over the frog bump your head on the ceiling and onto the next step. It's not really difficult but the fact that it's not a real obstacle either just makes it an awkward pause in the momentum.
Speaking of ceilings, platforming with low ceilings is a big BIG no no. Don't make a game about jumping where the jump button doesn't work half the time. It's a minor frustration to have to jump a gap but miss it because the level itself is not allowing your character to jump in the way you know he's able. This isn't on the player; the limits of what your character can and can't do is what the game teaches you. Level design shouldn't work against the game's core mechanics.
Unfortunately the core mechanics have issues too. The controls are slightly floaty and a little slippery. It's not bad enough to be immediately noticeable but it becomes a minor issue later in the game as it starts asking for more and more precision. There are sections here that ask you to thread the needle and land on a narrow platform that are somewhat diffcult. Difficulty is fine but it should be earned. It wouldn't be an issue if the game were designed around the controls not being so sharp but precise gameplay demands tight controls. With tight controls I either make the jump or miss and its all on me but here I either miss, make it, or make it and slide off half a second after landing which feels a little unfair.

It's a lovely game. Been playing it all day.. Can't rlly bring myself to finish the boss battle tho. Sorry ¯\_(. .)_/¯ I would probably keep going til the end if I haven't already wasted a solid couple hours raging over this game lol
Maybe one day I'll get through it all though <3 GG

Credits & Info

4.19 / 5.00

Nov 19, 2013
4:00 PM EST
Action - Platformer - Hop and Bop
  • Stencyl