00:00
00:00
Newgrounds Background Image Theme

wilwz just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Tiny Dangerous Dungeons"

I love this game on android. In fact I have probably played threw it a million times. at one point I was playing threw it once or twice a day that is how much I liked the cell phone version of the game.
This version of the game is buggy with times for no reason the game is constantly slowing down or speeding up which cause me to hit emenies I normally would be able to avoid. This caused numerous deaths and lots of frustration during the play threw. At one point when I got the what I call Jesus boots that allow you to walk on water the game would not allow me to leave the room so I had to refresh the page and get the boots again because every time I tried to leave the room it would just put me back in it. Also with this version of the game you see less of the screen than you do in the cell phone version of the game. Also the cell phone game is longer and has more hidden fruits and additional items that this game doesn't have.
To the creator I would hope you would take some time and go back threw this version the game and smooth out the issues with the game and maybe think of widening the screen like in the smartphone version of the game. Also you are my favorite indie developer. I have played and beaten all your games and I love them all but this by far is your best game. Not the flash version but the cell version of it. Thank you for all the joy your games have brought me.

cute

Good Level Design and Amazing Graphics

Great music but it can get a little repetitive. The level design, I think, is pretty fairly challenging. I haven't played all the way through so I can't speak for the whole game but I thought it was decently made with multiple options to traverse. The sprite work and Gameboy aesthetic is also great. Good job

The level design is awkward. Sometimes it seems like enemies are placed more or less at random, especially the frogs. Sometimes they were just sitting on ledges in places that made me go, "why is that even there?" Like one sitting on step so you can't just jump up to it and continue you have to jump over the frog bump your head on the ceiling and onto the next step. It's not really difficult but the fact that it's not a real obstacle either just makes it an awkward pause in the momentum.
Speaking of ceilings, platforming with low ceilings is a big BIG no no. Don't make a game about jumping where the jump button doesn't work half the time. It's a minor frustration to have to jump a gap but miss it because the level itself is not allowing your character to jump in the way you know he's able. This isn't on the player; the limits of what your character can and can't do is what the game teaches you. Level design shouldn't work against the game's core mechanics.
Unfortunately the core mechanics have issues too. The controls are slightly floaty and a little slippery. It's not bad enough to be immediately noticeable but it becomes a minor issue later in the game as it starts asking for more and more precision. There are sections here that ask you to thread the needle and land on a narrow platform that are somewhat diffcult. Difficulty is fine but it should be earned. It wouldn't be an issue if the game were designed around the controls not being so sharp but precise gameplay demands tight controls. With tight controls I either make the jump or miss and its all on me but here I either miss, make it, or make it and slide off half a second after landing which feels a little unfair.