This was really good I like th visuals and the story element here was nice some good visuals and these types are pretty fun very nice work
~X~
THIS WAS A LUDUM DARE 27 ENTRY. IT WAS MADE FROM SCRATCH IN 72 HOURS.
PLEASE SUPPORT US: Buy the high quality OST for a mere $1 here: https://sellfy.com/p/CC81/
If you don't wish to buy, then go ahead and listen on SoundCloud: http://snd.sc/1capQ9w
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Mr Moore was in a fatal car accident, and his life flashed before his eyes. He remembered the key events in his life, and he was troubled by a few. Take it upon yourself to witness Mr Moore's life, and help him steer away from fate's harm.
Spoiler:
This game isn't meant to be 'hardcore', it simply a game that has a short story, with a solid narrative. The character is about to die in a car accident, and he goes through his past when his life flashes before his eyes and he solves his problems so he can die in peace. He also has to make sure nobody else is hurt in the accident.
Controls:
Left / Right - (A/D) or (Left Arrow/Right Arrow)
Jump - (SPACE) or (Z)
Start Game - (Left Mouse Click)
Note - APOLOGIES FOR THE DOVE COLLISION
Credits:
Tomas Banzas Illa - http://nobledemon.tumblr.com
Joey Clover - http://springmissile.com (@SpringMissile)
Paul Fredericks - http://paulfredericksmusic.com/
David Colgan) - http://davidscolgan.com/
This was really good I like th visuals and the story element here was nice some good visuals and these types are pretty fun very nice work
~X~
I first found this game when i was little so i couldnt see the flaws. The fair and school were lacking in challenge, but it had some good music and nice visuals. Although it is tough to platform when you cant tell which doves you can go through. Iliked it though.
It kind of sucked. I know it must be extremely difficult to tell a serious story in only 72 hours, but in those circumstances you should have tried to have less events happening and instead only worked on perfecting one or two events. While the wedding scene was brilliant, the others seemed pointless, and you could accomplish them just by running and jumping from one side of the map to the other.
I would have wanted a text telling instead, but the game wasn't bad at all. Good work.
I didn't feel like I knew Mr. Moore (but it's very hard to make a long game in 72 hours, so no offense). Maybe if some of the narration was replaced with written text or a poem, or if his grave/list of injuries/funeral was shown. The part where he has to jump into the sky to get the ring was just beautiful.....it was almost like a foreshadowing. Nice job!