I first found this game when i was little so i couldnt see the flaws. The fair and school were lacking in challenge, but it had some good music and nice visuals. Although it is tough to platform when you cant tell which doves you can go through. Iliked it though.
It kind of sucked. I know it must be extremely difficult to tell a serious story in only 72 hours, but in those circumstances you should have tried to have less events happening and instead only worked on perfecting one or two events. While the wedding scene was brilliant, the others seemed pointless, and you could accomplish them just by running and jumping from one side of the map to the other.
I would have wanted a text telling instead, but the game wasn't bad at all. Good work.
I didn't feel like I knew Mr. Moore (but it's very hard to make a long game in 72 hours, so no offense). Maybe if some of the narration was replaced with written text or a poem, or if his grave/list of injuries/funeral was shown. The part where he has to jump into the sky to get the ring was just beautiful.....it was almost like a foreshadowing. Nice job!
Heroes don't always get their happy endings. Even if they do everything they can. Even if they have the power to change the course of the world around them. That isn't always enough. Sometimes a hero can only help others walk away from the worst things in life, by making sure that they don't get to walk away with them. But I suppose that's what makes them such great souls, isn't it?/
Very well done.