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Cannibal Mac Prototype

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Cannibalized! 5 Points

Started The Game

Back To Camp I Go! 10 Points

Got Back to camp

Girl Peeing! 10 Points

Let Jessica Pee

ITS A TRAP! 10 Points

use a trap

OH SHIT!! 10 Points

get caught

Pissing! 10 Points


Walking! 10 Points

Kill David


you lost

Killed For Food 25 Points

kill Jessica for Food

Killed THEM ALL! 25 Points

Killed the campers

Author Comments


This is a game for MolyJam Deux.

Made in 48 hours and very rough.

We are uploading this as a proof of concept. Please share your thoughts and opinions on the game and how/if we should go any further with the development, thanks!

You Play as Mac - our resident cannibal - as he defends his forest squatters' rights against a bunch of arrogant camping punks. Your goal, therefore, is simple - Kill he campers!

Stalk your prey as they piss about, use the trees for cover, and don't let them spot you. If a camper flees to the cabin, it's game over.

WASD to MOVE, JKIL to move camera, B to focus camera on the player again. F To Place a trap. X to slaughter when near enough to a camper.

Credit goes to Daniel Cook's 2d Circle Graphic Archive, Jetrel's mockups resized 32x32, Bertram's improvements, Zabin's modification and additions, Saphy (TMW) tall grass and please provide a link back to OGA and this submission.
http://opengameart.org/co ntent/2d-lost-garden-zeld a-style-tiles-resized-to-

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needs some work it a good start to something.

When you say rough I think difficult. :) But just a quick prototype type huh... it's a creative idea, and the way you can move both character and camera's pretty new, but the game itself... could indeed use both a bit more variation and a bit more challenge. All too easy just to kill the campers directly, no need to sneak around or use traps at all. Potential though...

Was fun for a while. Refreshing being able to play the villain for once, and the controls are pretty smooth.


makehimanoffer responds:

I think with this game we could have beaten among us to market by about 6 years :P

Damn, now I know what Micheal Myers does for food.

I liked it. There is great potential and the ability to move the camera is a refreshing idea. Controls are not good at all however. I am no expert but why not mapping the camera with the directional keys, keep WASD for moving, R for Kill and T for traps?
Like I said I am no programmer and I am aware this was done in 48 hours during an event.
But I like it, would love to see you expand on that project.

It might be rough but i would love to suggest some ideas for you this is like a open world game it was super fun!! you can make tons of games i can help in msgs if you would like i wont need any credit just would love to play it haha :D