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rated 4.11 / 5 stars
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Action - Platformer - Hop and Bop

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Credits & Info

Dec 10, 2012 | 6:00 PM EST

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Author Comments


Commerical talk:
Massive Action platformer following in the footsteps of giants like Super Meat Boy or N+, spanning 45 levels across 3 unique worlds. Features: final boss, high scores, original soundtrack and a jetpack!

SkullFace, has been in the works for about 7 months and began almost a year before that! So much care and play-testing has gone into every level and nuance in this game, i hope you enjoy the experience. A challenging and rewarding adventure with original soundtrack by Adam Dishongh, that ends with a climactic showdown.

Real talk:
Woah, this is my biggest game to date and has taken a lot of work, i put my heart and soul into this thing. It started a long time back with a programmer who later moved to San Fransisco and work on the project, so i took the art assets redesigned the game a bit, and learned to program it myself in Stencyl Engine. Its largely inspired by SuperMeatBoy, N+ and Jumper.. i loved those games, the new wave of action platformer and so i just really wanted to make one. The game is about constant learning and the feeling of achievement when you beat a level, only to be met with a new challenge and so new obstacles are introduced every few levels across the entire game to keep it fresh. The main focus is on smooth movement and the under flow of rolling/jumping/jetpackin g.. the first time i made a boss battle as well, and the most play-tested and tweaked a game. been wanting to make a for ages, and i think something a lot of indie devs want to try.. so i hope i did it justice and to be honest this project was really fucking challenging from start to finish, and also was a financial failure as well, but i hope it is well received and the effort that went into it shines through. I really underestimated how difficult it would be to program the whole game myself as well as do the art/design/animation.. but despite wanting to quit several times during development and many long nights, i stuck with it and am super proud. the first time commissioned a soundtrack as well, and i think the music is great and really matches the gameplay. looking forward to feedback about the game and how it will be received by the players



Rated 4 / 5 stars

First, create a story. For example, Mr. Skullface realizes he has a hair up his ass and must investigate all of his holes to find out which one is his ass. Suddenly Mr. Skullface realizes somebody has cut his ass clear off his body and he must get it back, then he can remove the hair and be comfortable once again. Secondly, I'm not really into platformers but I played a few levels and it was smooth. It never lagged as a lot of stencyl games will do. Maybe it does lag later. I don't (and will never) know. As near as I can tell, you have done a great job taking-over the project.


Rated 5 / 5 stars

Wow, this game is very well implemented!

Platforming and everything feels great, TONS of different ideas all implemented quite well. You definitely hit that "flow" that meat boy gets (this is a huge compliment by the way).

A few minor gripes, really just annoyances:
1. The game cursor never hides itself, you have to manually move it to the corner, change this
2. You don't "release" from walls fast enough after you stop pressing in their direction, this leads
to frustration occasionally.

Overall loved it, an achievement among flash platformers to say the least (I'd love it a bit more if you fixed those issues :).


Rated 4 / 5 stars

I loved it man, you did a good job with this in my opinion. It's fun, doesn't get boring, and it wasn't too easy either. Congrats~!


Rated 2.5 / 5 stars

This would have been a really enjoyable game if it weren't for the controls. If you'd either implemented WASD controls, or better, allow the player to choose their own controls, this would be a fantastic game.

Greg-Anims responds:

You can customize the controls on the options screen :)