Leave Cthulhu Alone

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Bomb a Shield 5 Points

You have destroyed a shield with Professor Bomb!

Level 1 5 Points

You have completed the first and easiest level!

Lunatic Fringe 5 Points

You have made a Monster Loonie!

Mystic Moider 5 Points

You've killed with the mystic!

Professor Bomb 5 Points

You have slain with the Professor Bomb!

Cop Bat 10 Points

You have poisoned someone with cop bat!

Level 10 10 Points

You are getting into the nitty-gritty!

Rival Schooling 10 Points

You've killed a Rival!

Close Call 25 Points

You have killed an invader in the ritual chamber!

Level 20 25 Points

You are way deep in it now!

Maniac Cop 25 Points

You've taken out a cop with a lunatic!

Rival Meets Lightning 25 Points

You killed a Rival with a Mystic Monster!

Shield Slapper 25 Points

You've taken out a shield with a Detective Monster!

Rival Love Tap 50 Points

You killed a Rival with a Detective Monster!

WINNER 50 Points

You have completed the game! Amazing!

Author Comments

(12/7) patched for some of the possible issues!
Cthulhu is coming!
He just wants to absorb you through his acidic pores! Why humans have such a problem with this, Cthulhu doesn't even know.
Left/Right arrow keys to move.
Spacebar to capture and hideously mutate a human.
R to restart level if you're blowing chow.
You cannot mutate until your power-bar (lower left) is full! The violence of humans fighting your monsters charges the bar!
Cthulhu fhtagn!



This reminds me of H. P. Lovecraft himself and Metallica's instrumental song.

Good job.

People find this review helpful!


difficult but not insanely so well for all the levels but the last but that makes sense it being the last level. Awesome concept and take on the tower defense. Only thing i didnt enjoy was it got somewhat repetitive p.s i love the comments that ask for a restart button and there is one...

awesome :D

really fun to play :) ^^ a 10/10 and a 4/ 5 :D

Fun Game

Its a fun game and a slightly different take on the tower defense. I like the strategy and math element of this game over other tower defense games also. It was a little frustrating when I made a mistake having to wait that 20 seconds for the guy to slowly walk to room 4 to kill me so a restart button would have been nice. For some reason the medals aren't working for me also. I gave the game 9/10 since it dragged on a little, i finished the game but by the last 5 levels i had pretty much experienced the game and just wanted it to end. Overall though definately one of the better tower defense games on new grounds. PS: Cthuhlu made me expect a coon reference in there somewhere...

Matzerath responds:

Press 'R' to restart the level!

Not too bad...

The cheesy dialogue works for me... there's nothing like the epitome of evil making wise cracks and being generally dumb. :)

The one thing that is a little annoying to me is that this is supposed to be a tower defense game, but the gameplay makes it a trial and error puzzle game that is unwinnable.

For example, if for some reason you have a shielded enemy that gets through, and you have have your mutated minion that's already been used, you cannot move that minion back to attack the shielded enemy. But how can you move the minion around to each room before he/she becomes your minion? That doesn't make sense. I have three suggestions:

1. Allow Cthulhu to drag minions from one room to another (once they are mutated they are your minion). It makes for easier gameplay obviously in the beginning, but might set up a frantic finale at the end.
2. (more difficult) Instead of letting Cthulhu drag the minion wherever, only allow him to mutate an enemy at the point of mutation. This will require a LOT more strategy, and may be more in the spirit of what you are trying to do. Perhaps the challenge becomes on YOU to create a challenging wave that seems impossible, but with the correct timing and placement of minions, it can be done.
(Note: you can do either of these, and create an easy/medium/hard level... I'm a big fan of different challenges within the same game... it also allows you to add more silly dialogue if you want)
3. Keep the format you have exactly the same, but create fast forward scene when it's obvious that the player cannot win. Since you are going for a silly theme... insult the player with something like "Oh my god, what have you done, Cthulhu"? That may seem complex, for your program to identify that, but its been done before and makes the point of emphasis for the player to make sure they plan ahead next time for the last enemy.

Good job.


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Credits & Info

4.10 / 5.00

Dec 5, 2011
12:54 PM EST
Strategy - Tower Defense