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Madness Retaliation

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Medals

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Progression 5 Points

Unlock your first door or elevator

Redemption 5 Points

Slay the Savior

Renovation 5 Points

Turn a wall into a door

Consternation 10 Points

Kill the Clown

Completion 25 Points

Finish the game

Exploration 50 Points

Finish the game with 100% map explored

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

= = = NEWS = = =
- Version 1.5.8 approved by NG admin on 11/02/10!
- Medals approved by NG on 11/09/10! Hurrah!
- If I haven't replied to your PM's, it's simply because I'm busy at work on the sequel to this game. Hopefully I can put in as many features that you guys suggested. Happy gaming everyone!
- Someone pointed out that there are fan-made walkthrough vids for this game on Youtube. If you really need help and the guide isn't helping, search "Madness Retaliation" in Youtube.com.

= = = IF YOU'RE STUCK = = =
... CHECK THE GUIDE AT http://revolverroach.newg rounds.com/news/post/5313 85
(remove the spaces. sorry, HTML links aren't allowed in NG descriptions)

= = = BIG THANKS = = =
...to all the Newgrounds players, voters, and reviewers who helped this game get daily 5th, weekly 4th, and front page! It's hard to keep up with the reviews but I do read through all of them. Thank you for the praise, suggestions, and also the many criticisms that help me make improvements to the game.

= = = LATEST UPDATE 1.5.8 = = =
- Fixes to Medal system. (Medals still pending NG approval)
- Fixed some spelling errors and inconsistencies in equip description
- Increased efficiency of JHP ammo stun to 75%.

= = = PREVIOUS UPDATE 1.5.7 = = =
- Some save system bugfixes. Again, saves are local to your PC, NOT your NG account.
- Added new ability for the Savior Halo that will help exploration.
- Medals created (Pending NG approval)

= = = GAME DESCRIPTION = = =
You command a team of 4 specialists infiltrating an AAHW cloning facility. You must retrieve vials of DNA that the Auditor is using to create stronger agents. You must shoot and stab your way through masses of ever improving enemies. Collect weapons, armor, and items to help you reach the Auditor's tower and complete your mission.

= = = GAME PLAY TIPS = = =
- This is a turn-based strategy game that uses AP (Action Point) mechanics. Fans of Fallout 1 and 2 will be familiar with the game-play.
- In each battle, try to defeat all enemies as quickly as possible. Each of your characters has a limited amount of AP that are used to move and attack.
- Moving horizontally, forward or backward, takes 1 AP per tile. Moving vertically needs no AP.
- If you have no more AP, press the End Turn button. You'll to regain some AP but your enemies will have a chance to attack you.
- There is no "Level-up" System. Your HP, damage, AP, and other stats are determined by the armor and weapons.
- Some equipment have special abilities which are displayed in their description. Figuring out how best to use them, is entirely on you.
- You cannot change your character's classes. Learn to optimize their use.
- Armor is subtle and relies partly on luck, but it can be invaluable in many situations.
- Certain enemies drop items which will help out in difficult battles.
- You don't NEED to explore the entire facility... but it does help quite a bit.
- If you lose a man, the Higher Powers will resurrect him after you finish the battle. Assuming, of course, that you win.
- Save often. Srsly.

= = = ABOUT THIS GAME (it's quite lengthy) = = =
The inspiration for this game was the "kill-team" dynamic between Deimos and Sanford, as opposed to the "one-man army" feel of Hank. I want players to feel like they're constantly upgrading and improving their team. I've also tried to replicate the weapons and armor used in the Madness series as Krinkels portrayed them, then added a twist of my own art-style. I had planned this for Madness Day 2010, but it my estimated 2 week production time became 2 months. Still, I'm quite happy with the result and hope you enjoy it!

= = = = = = = = = = = = = = = =
MUSIC CREDITS: http://revolverroach.newg rounds.com/news/post/5306 60
HINT SHEET: http://revolverroach.newg rounds.com/news/post/5303 3

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last play (8 year ago
)

It is an amazing game but seriously why make the final battle so gimmicky? ON the first place you need to solve a complicated puzzle in order to even get to the final battle location and on second place you need to use the same weapons as the third wave enemies to kill them and they change their guns from time to time. Finally you can only fight the hank clones by using one of your 4 guys equipped with his armor and headgear. Otherwise your attacks are an automatic miss. Great game but instead of adding challenge you added gimmicks to the final fight. Great game anyway,did die several times on the final tricky fight and boss fight till I realize what to do by reading the comments.

Very cool game, passed more than ten times ;D

This game is my childhood its nice to be back

The best take on the Madness series. This is one of the best turn based strategy games I have played. However, there are a few problems that prevents it from getting a 5 star from me.
1) Teleportation to already explored rooms is not available. It is tiring walking from room to room especially after defeating Tricky.
2) The characters are too close together. It is hard to click on empty spots and mag agents block the enemies behind them. The solution is to firstly raise the corner of the room to make more space for the characters. Secondly, add tiles to make each space more visible and clearly defined
3) There are too many smoke grenades, flash bangs and medkits. I made it to the Auditor's office with 101 super medkits, 67 smoke grenades and 45 flash bangs. The only levels that require these items to win are the Tricky boss fight and the final Auditor boss fight. All other levels can be passed without wasting any add ons.
4) There is not enough planning and strategy involved in the middle and later stages of the game, when my 4 characters are usually powerful enough to finish most of the fight in 2 rounds. Most of the later rounds involve quickly taking out the entire enemy force. Hence little strategy is involved, which made the game dull.
5) The Auditor's office had no corner, hence it was hard to tell where the floor ends. The Auditor's tower' maze is fun but it is too big and takes a long process of trial and error to find the way to the Auditor's room.
6) It is not made clear enough that beating Saucy takes the same weapons that they are using. I had to read up on Wiki to learn that.
7) There should be a warning if a player attempts to quit to main menu without saving.

Credits & Info

Views
2,689,421
Faves:
9,530
Votes
3,707
Score
4.69 / 5.00

Uploaded
Oct 25, 2010
2:27 AM EDT
Genre
Strategy - Other
Tags
  • Frontpaged October 26, 2010
  • Daily 5th Place October 26, 2010
  • Weekly 4th Place October 27, 2010