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Madness Retaliation

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Medals

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Progression 5 Points

Unlock your first door or elevator

Redemption 5 Points

Slay the Savior

Renovation 5 Points

Turn a wall into a door

Consternation 10 Points

Kill the Clown

Completion 25 Points

Finish the game

Exploration 50 Points

Finish the game with 100% map explored

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

= = = NEWS = = =
- Version 1.5.8 approved by NG admin on 11/02/10!
- Medals approved by NG on 11/09/10! Hurrah!
- If I haven't replied to your PM's, it's simply because I'm busy at work on the sequel to this game. Hopefully I can put in as many features that you guys suggested. Happy gaming everyone!
- Someone pointed out that there are fan-made walkthrough vids for this game on Youtube. If you really need help and the guide isn't helping, search "Madness Retaliation" in Youtube.com.

= = = IF YOU'RE STUCK = = =
... CHECK THE GUIDE AT http://revolverroach.newg rounds.com/news/post/5313 85
(remove the spaces. sorry, HTML links aren't allowed in NG descriptions)

= = = BIG THANKS = = =
...to all the Newgrounds players, voters, and reviewers who helped this game get daily 5th, weekly 4th, and front page! It's hard to keep up with the reviews but I do read through all of them. Thank you for the praise, suggestions, and also the many criticisms that help me make improvements to the game.

= = = LATEST UPDATE 1.5.8 = = =
- Fixes to Medal system. (Medals still pending NG approval)
- Fixed some spelling errors and inconsistencies in equip description
- Increased efficiency of JHP ammo stun to 75%.

= = = PREVIOUS UPDATE 1.5.7 = = =
- Some save system bugfixes. Again, saves are local to your PC, NOT your NG account.
- Added new ability for the Savior Halo that will help exploration.
- Medals created (Pending NG approval)

= = = GAME DESCRIPTION = = =
You command a team of 4 specialists infiltrating an AAHW cloning facility. You must retrieve vials of DNA that the Auditor is using to create stronger agents. You must shoot and stab your way through masses of ever improving enemies. Collect weapons, armor, and items to help you reach the Auditor's tower and complete your mission.

= = = GAME PLAY TIPS = = =
- This is a turn-based strategy game that uses AP (Action Point) mechanics. Fans of Fallout 1 and 2 will be familiar with the game-play.
- In each battle, try to defeat all enemies as quickly as possible. Each of your characters has a limited amount of AP that are used to move and attack.
- Moving horizontally, forward or backward, takes 1 AP per tile. Moving vertically needs no AP.
- If you have no more AP, press the End Turn button. You'll to regain some AP but your enemies will have a chance to attack you.
- There is no "Level-up" System. Your HP, damage, AP, and other stats are determined by the armor and weapons.
- Some equipment have special abilities which are displayed in their description. Figuring out how best to use them, is entirely on you.
- You cannot change your character's classes. Learn to optimize their use.
- Armor is subtle and relies partly on luck, but it can be invaluable in many situations.
- Certain enemies drop items which will help out in difficult battles.
- You don't NEED to explore the entire facility... but it does help quite a bit.
- If you lose a man, the Higher Powers will resurrect him after you finish the battle. Assuming, of course, that you win.
- Save often. Srsly.

= = = ABOUT THIS GAME (it's quite lengthy) = = =
The inspiration for this game was the "kill-team" dynamic between Deimos and Sanford, as opposed to the "one-man army" feel of Hank. I want players to feel like they're constantly upgrading and improving their team. I've also tried to replicate the weapons and armor used in the Madness series as Krinkels portrayed them, then added a twist of my own art-style. I had planned this for Madness Day 2010, but it my estimated 2 week production time became 2 months. Still, I'm quite happy with the result and hope you enjoy it!

= = = = = = = = = = = = = = = =
MUSIC CREDITS: http://revolverroach.newg rounds.com/news/post/5306 60
HINT SHEET: http://revolverroach.newg rounds.com/news/post/5303 3

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I played this game a lot 2-3 years ago and it still holds up in my opinion. I like the combat style and it introduced me into the idea of the AP meter.

never get old

Yes probably the best game i ever played. Really, I Keep Replaying That Game I Actually Beated Game 6 Times. Yes

Kind of a interesting direction to go with for Madness and it could've been pretty good if the game didn't so blatantly cheat. It's bad enough you're left underpowered/underequipped for every other encounter the game throws at you even with finding all the secret rooms but then there's no real point to strategy when about 90% of your attacks get blocked and 90% of enemies have more range and AP than you, not to mention getting twice the number of moves whenever you use a smoke grenade. I managed to play as far as the Tricky bossfight and that's the furthest I think I'm ever going to get just because it just gets unfair to the point of being unplayable and I don't have the patience to farm for grenades which from what i can tell is the only way to even have a slight chance of beating him. Sorry but farming doesn't belong anywhere near a game like this.

tl;dr Game ruined by RNG/luck over strategy, blatantly unfair difficulty and farming in the lategame

I already have the game 100%.
But achievements are not unlocked
Is it a game error? :(

It's an excellent game I liked :)

Credits & Info

Views
2,711,660
Faves:
9,647
Votes
3,823
Score
4.69 / 5.00

Uploaded
Oct 25, 2010
2:27 AM EDT
Genre
Strategy - Other
Tags
  • Frontpaged October 26, 2010
  • Daily 5th Place October 26, 2010
  • Weekly 4th Place October 27, 2010