Silly, but okay.
If you REALLY feel like skipping the tutorial levels (not recommended), type "Flamingo" on the title screen.
The long awaited sequel to my first successful game is finally here. After nearly 2 years of work (or lack thereof, I'm a slacker) my massive game is FINALLY done. 150 challenging levels, a simple concept with a lot of depth, a user friendly level editor with many ways to share your creation, and simply DELICIOUS isometric graphics make this puzzle game one of the most addicting games I've ever made. If the game lags for you, switch the quality to low (right-click menu).
The game auto-saves your progress, so feel free to leave and continue later.
HOTKEYS:
SHIFT- Hide/Unhide Blocks
ENTER- "Next Level" on the win level screen
BACKSPACE- Reset Level
Any Key- Close the Description Menu
SPACE- Open the list of blocks (editor only)
Arrows- Move Knight
A- Dynamite
S- Run
D- Push Block
Programming/Music/Level Design/Concept- Glaiel Gamer
3D Art (In-Game Art)- Orb
Menu/HUD Art - The Swain
Sponsorship- Newgrounds
Thanks to everyone who submitted levels for the fan sets, there's 50 levels total so I can't list everyone here, you all got credited in the game though.
BTW, if you want to play server levels or submit levels to the server, play the game on glaielgames.com. For security and bandwidth reasons, I had to lock anything dealing with the database to files on my server. If you've already beaten the tutorial and don't wish to play through it again, use "the code".
Enjoy!
Silly, but okay.
not bad but kinda boring
This game is so bad.
If it were a top down view, this would have been a fantastic block pushing puzzler, but this camera angle really doesn't work for this type of games. I like the different block ideas and have even made some levels, but playing this game is REALLY REALLY annoying because of the isometric view.
still gets a star from me
great game like it i like the first on better but this one 10/10 other one 9/10
3 levels and it gets boring!C'mon...just the graphics are good!