Momentum Missile Mayhem 2

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Download my games here: http://dz2001.newgrounds.

While I was working on the first MMM I had a lot of ideas but I was not sure whether the game would be successful and popular. I did not have enough motivation to spend much time on it. Well I must say it became a lot more popular than I expected, so thanks to all of you who appreciated the game so much here is MMM2. I've implemented all the features I had in mind while developing the previous game. Thats why I prefer to call MMM: Ultimate Edition, rather than MMM2, this is what MMM was supposed to look like.

WARNING: HIGH system requirements! You will need at least Pentium D (or similar) processor to play it at high quality.

Please, report any bugs/spelling mistakes or any other troubles you may encounter in this game.

**UPDATE 29/OCT/2007**
HighScores reset! I will be doing it once in a while.

**UPDATE 19/OCT/2007** UNLIMITED SURVIVAL Game Mode Added!
I've added Survival Unlimited mode. Its the same as survival but enemy units will be going at constant speed all the time. No acceleration, thus making it unlimited.

**UPDATE 15/OCT/2007**
Two new options added to Construct Mode.
Bugs with blackholes, skill reset and some others were fixed.

**UPDATE 12/OCT/2007**
Several serious bugs have been reported, thanks for help everyone.
Keep looking! I'll probably fix everything tomorrow. And reset the highscore boards :P

**UPDATE 12/OCT/2007**
500-second powrups are not a bug, read the fucking objectives!!!
For instance, there are missions where you can't use any other ammo besides antimatter, so I set it to 500 seconds, which is longer than the wave itself.


I guess this game is made so that at some point the level's difficulty will be above your luck, skill and thinking capacity. That means every single time I play a game from this series I end up rage quitting really mad. I had to use my maximum self-control not to rage rate this a 0. Congradz, you are really able to piss me off. You have done great job on that ;) BTW wave 20 is IMPOSSIBRU! XD

Epic, but could use some tape...

Very nice game in total, but wave 4... Why can't there be a enemy gallery with a picture of them and there health. Eh?


this is fun, but on the last level it gets really annoying when you lose 5 times or so because all the explosions send enemies flying past you. there's not really a way around it. but if even one unit gets through then you lose the level. i think it would be better if the enemies exploded after flying a certain distance. or at least before they flew through the gate. its hard enough as it is with out randomly losing because of the game. also, by the end of the game, i was only level 20, having only about half the abilities available at higher levels. this game could be better. but it is still pretty entertaining. i'll give you a seven out of ten. its still a little rough around the edges.

People find this review helpful!

fun but only 8

its a really awesome game but that i not floats if you pull too hard EXTREMLY sucks -_-

He's right

dude, its like grand theif auto like that

This is best defence game on sandbox, i give 98/100

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Credits & Info

4.33 / 5.00

Oct 11, 2007
4:44 PM EDT
Action - Shooter - Fixed
  • Frontpaged October 12, 2007
  • Review Crew Pick October 17, 2007
  • Daily Feature October 12, 2007
  • Weekly 2nd Place October 17, 2007