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Azul Baronis

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A few people have been getting confused, but the afterburner only works when the yellow bar is charged, and it drops to zero if you shoot or get shot (to avoid ruining the 4th point in the list below)
Also, if you want to start in a destroyer, press 'End' to self-destruct in your fighter.

Okay, so the initial game concept was basically like this:

- Huge space battles (with several distinct forces)
- Intelligent AI
- Allied ships
- Giving the player no significant advantage other than their playing skill

As far as we’re concerned we accomplished all of that, and in doing so we’ve made something that feels quite unique to play. Now we’re just hoping that you folks agree =]

And to any webhosts who read this, you are all welcome to host this game on your sites, so long as you dont attempt to claim ownership of the game or change it in any way, and you make sure that you display it correctly x.x (500x500).

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"Press 'End' to self-destruct in a fighter."

Where is 'End'?

Kind of cute. Nice interactivity with the chat.. glad I have the choice of music of no music after it started. Fun times :-)

Well, I managed to get somewhat ahead in this. Okay, not at all, really. What I don't like are these space shooting games where you just keep on moving. I really need to just stop mentioning "RaidenX". The music was quite triumphant in this. The artwork was fairly good.

I'm glad I could get a better hang of it. I've never really had good luck with moving a ship around. I prefer for it to stay in the same place. The enemies were a bit generic too. Well, it did provide a challenge at least.

I am merciless with a destroyer

One problem, if you get a tedeston or too many destroyers, you are screwed. if your force was simply allways fighters, you'd be just about unstopable. when you get a destroyer or tedestun turtle thing, you get less fighters. i wish there was another version where you never get destroyers or turtles.