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Reviews for "PHASE ONE"

3.5 stars probably for no real story except hes trying to do something. But being that this is just a prologue I can't wait to see where this series goes. Character design is pretty cool and I really liked the little teaser of the protagonist. With a little more work this could be awesome way to go man f*** the haters bro

The idea is great. The story has potential. The facility design is superb. Your choice of music is excellent. However, I do have a few complaints.

First, the movement of your character didn't seem real. The running didn't involve the upper half of his body at all, and the walking barely fixed this. Furthermore, he didn't move like someone who knew how to handle that weapon. Not while running, not while walking.

Second, the design of the helmet severely limits your characters field of vision. Most modern and futuristic helmet designs avoid this issue.

Third, some of your photography direction could use some work. For example, when the character walks into the- let's call it a control room- when they walk into the control room, the camera could have been a few inches lower. About eye-level for the character would have been much better in giving the audience a sense of "being there".

Solutions for these: 1) Study movement of trained soldiers. If you don't have access to a soldier to help you out with this, then watch some movies made in recent years that feature trained soldiers holding long guns while scouting or other such military maneuvers. Even if the movie is bad, you can just fast forward until you find a good scene to study. Also, try to involve the character's entire body in their movements, especially when walking or running.

2) Change the helmet. This will qualify as a bit of a retcon, but it's worth it as I'm not the only one who brought up the helmet. Simply put, redesign it. Your character is obviously supposed to be a trained soldier, and so should have as LITTLE vision impairment as possible.

3) For photography and camera angles.... well, just focus on making the audience feel like they're there. If YOU feel like that, then chances are they will too.

Good luck on the next Phase.

very clear and smooth animation,intruiging,i wish to see more...

9 months for greyish backdrops (beautifully done by the way) awesome lighting effects but I can't get over how the character moved... looked like he had a stick shoved up someplace, and his torso up hardly had any movement just a small bobbing side to side. I love scenery and the lights feels Dead Spacey to me keep up the work and hope to see something with a little more story and a little more flare to show off.

I think that when he was going down the elevator, maybe he could had talked on his mind of why he was going there. What was his mission, or something.