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Reviews for "Sol: Clockwork- Part 1"

Bad

Incredibly clumsy interface and combat mechanics

BUG: played for about ten seconds the the keys got stuck and now he's running into trees,and i can't move him.

big bug causing unplayable

can't play it. something is causing it to flash everything over my screen the moment i press play game on the loading screen.

Hazard-Productions responds:

I guess if you have the latest version of flash this isn't an issue... Sorry about that :S

Too Glitchy

There were so many glitches that I could see the whole game flash before me piece by piece and I didn't have to do anything. I don't know if it is my computer but that isn't likely. And its almost on loop so as I type this I can hear when the game ends and starts over again.

A small walkthrough

Since there is practically no in-game information about where to go, here's a small walkthrough to fully complete it:

1) The graveyard: Go to the graveyard to the east of the city, then south and south again to witness your friend's abduction (use only melee attacks for the skeletons). At the end, buy the long sword at the shop and some strawberries.

2) The alchemist: go to wirewood forest, and follow the road up to the three-way crossroad. Go west and keep following the road, pass the closed door, up to the map, where you will have the option to go to the Alchemist's House. Listen to the legend and get the key and the spells. For the enemies, use melee attacks for plants and the bow for flying enemies. If you are level 4, go back at the village to buy the third sword.

3) The mines: go back to the closed door west of the crossroad and open it up to go to the Crystal mines. Enter the first one and follow the road to get a second key. Go to the exit of the mine, go east, then east again. Open the closed door, and follow the road (to kill the enemies, use your lighting spell to cort-circuit them and then attack with melee). Pass the closed door and continue to the boss, which is rather easy. Take the key, go back to the cell and free COG. Exit the mine, go west, go north to the third mine. Be careful to only walk on bridges and follow the road up to the second boss. It has two forms, for the second one just alternate dodge/melee and you will never be hit.

You get another spell, and the game ends.