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Reviews for "Sol: Clockwork- Part 1"

very fun and nice story!

wanted a traditional story like this. a few grammar/sentence/spelling errors and the movement of the panel/script/pictures are too slow. when i hit space when i had the option the character wouldn't block. i found that i had to block a second or half second later so it was merely a timing issue. but the game itself is very pleasing and im looking forward to chapter 2. the art/graphics look decent but I'm waiting for something even better and I'm very excited to see some improvements. Keep up the good work!

and treb1998, your game isn't loading because your flash player isn't updated.

Amazing game!

Timing based battle mechanics aren't often used in rpgs, but I find they add a certain immersion that otherwise is missed. You have to keep conscious effort through the battle much like the character actually would instead of just ordering a command and sitting back.

The execution of said mechanic is rather fun, allowing a level of skill that allows the player to beat most enemies without even taking damage and to quickly dispatch enemies as a reward for better performance.

Some things I would tweak is the bow is a bit overpowered near the beginning, doing 8 damage compared to the swords 3. I find getting perfect timing on magic is too easy, I would suggest a slower bar with a yellow/green/red zone for normal, double, and fail respectively.

I find it was unclear where to find the alchemist, one of the characters should mention where they live or the path. I mean if you assume the graveyard is done with and you need to progress there is only the one option, but still I didn't want to move forward without any indication I was going the right way.

Those are just small things, aside from that it was a great experience, great job!

Very nice

very good game with nice graphics and music.

the gameplay is challenging without getting on the nerves.

(Spoiler alert : just one thing that must be a bug : the spectral ray spell keeps killing every single enemy with one shot, even bosses, whatever are their nature ( light, dark, earth... ). After hitting the enemy, it's HP bar says "Nan/the maximum HP of the foe" )

Bug: double parry freeze

In the battle against Dekkamek, phase 2, I parried hoping he would melee, but instead he did a guard or something so he didn't attack. Then I clicked Parry again and my menu disappeared and he never acted... so I'm sitting here writing this and nothing can happen in the game... ='(

love it