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Reviews for "Sol: Clockwork- Part 1"

Great start to a possibly good rpg.

The story is pretty interesting, which is the most one looks for in an rpg and the battle system was good, although a little difficult to master, considering the timing. All of the combos demand too fast a reaction time, and although I got the hang of it after a while, it's a little unorthodox to have to choose the skill option and then quickly switch to the spacebar. This was more of a problem with the meelee combo than anything else actually. The character moved to quickly into the attack. Your battle system is like Paper Mario's(the n64 version, haven't played the others), so I would recommend you playing the game somehow to get ideas on how to execute combos. If you do decide to play it, take a look at the brief pause Mario makes before he attacks, it helps to orient the player as well as give him/her time to prepare for the combo.

The bow is much more effective than the sword. It's simpler to use and considering it was only the first bow, it was pretty powerful. Eight damage from the "1st" bow versus four damage from the "1st" sword.

I didn't experiment with all of the spells so I can't give you too much feedback on that, but it seems fine. I would, however, recommend some of them be more effective. I followed the chart and used burst(fire) versus the second boss who was an earth element and it only did 13 damage, versus the 12 damage I could do with a full melee combo.

It was pretty enjoyable otherwise. Figuring out what to do was a little random though.

alright

it was alright, played till the end and i was pretty satisfied with the gameplay and graphics. one of the problems for me is that you can't change the controls or the quality. the game was pretty laggy for me in the mines and i really wished i could put the quality on low. also, when you level up, there is no character upgrade thingy, which i think is a really important aspect of rpg's. oh, and the last thing, when you beat this game, you unlock a spell called "meteor"..... it kinda really sucks when you unlock an awesome sounding spell and the game just ends, you should at least let us use the spell once, right? next time, please don't forget an options menu. this game has a lot of potential, and the art and story is solid. well, im really looking forward to a refined sequel to this game. untill then :D

Decently fun.

I will say that this game was fun to play. Turn-based combat can get tiresome, but at least you added in the block ability so the player is involved in both phases of combat. I really hope that you let us carry over our saves from this game to the next, because I have been killing Dekkamek over and over again trying to get that "defeat a boss without taking damage" medal. I'm level 10, one more kill away from level 11.

Also, I got the "Master Defender" and the third secret medals at least 10 times before I actually got credit for them... I don't know if that's the game or Firefox 9, but it was quite frustrating.

A common recurring bug that I found: When the game is started after beating the final boss, the character will load outside of the house in Shale. It's still possible to leave by walking around the outside of the house and getting close enough to the door, but that shouldn't be necessary. Also, if you save character progress after the boss is killed, shouldn't we be able to play with the meteor spell?

Was more fun then I thought.
Solid weapons, "magic", skills, level system.
Wasn't a bad game @ all.

3.5/5

After playing the first game I have to say this one is a big improvement over the first one. So the game starts with a prologue where the narrator explains the story and you play as your character who wakes up after hearing someone scream and you try to investigate what's happening. When you find the girl she gets kidnapped and taken to a spaceship, after that, you go out of town and meet an alchemist and go to the mines to fight a boss and it pretty much ends. That's the flaw for this game is the length of the game. You do get different weapons in the game but you only get the sword with 3 different ones doing different damage. the first one is pretty weak but the third one is the best in the game. Some enemies can be immune to melee damage because some enemies can fly or dodge the attack. You have 4 different skill mechanics. First is melee where you have to press space in time to do 4 attacks. Second is the bow where you have to mash the space button to do maximum damage. Dodge to dodge attacks that are coming from the ground or when the enemy attacks you head-on. Lastly, parry where you can parry the enemy attack and do damage to the enemy. There are 4 places in the game that you can go. The village, the graveyard, the mines, and the forest including the alchemist's house since it's in the forest. There are different enemies in the game like skeletons, plants, flying enemies, mine monsters, and 2 bosses including the last boss. You do get 6 spells in the game that you have to click on them in the inventory screen section of the magic screen. You can only carry 4 spells so choose them wisely. You do get items but you only get a 4-item slot which is a downgrade to the 5 inventory slot in the first one. The bow is useful against flying enemies but can't damage robots. When I was battling I tried mashing the space button to see If I could dodge enemies and do extra damage with the sword but doesn't work. I guess the game creator knew someone would try to do that. The visuals in this one are a big improvement over the first one and it does look good for the time it was made. You can talk to NPCs in this one but they just give you things you already know. You only get 2 items in the game like potions and strawberries. potions give you 15 mp while strawberry gives you 30 hp. I give this a 7 out of 10. Could have been a 8 out of 10 if the game was longer.