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Reviews for "Aetherpunk 1.1"

balance issue

Game is fun, but there is some balance isue:

-4e tower is totally useless

-last pistol is extremely OP....i was in wave around 25 and i still fell it killed everythings instantly....and i rush buyed it at around 10....where it just looked one hit kill on everythings.

Fun but... Repetitive

*eye twitch* It just keeps going... on and on... It got so repetitive I wanted to die. Like, there should be an end level, and then a survival mode, so I can at least feel accomplished by beating the initial campaign.

Couldn't stop playing!

This game is great. I'm going to rate it five starts everyday for about a week or two! I got to wave 17 on my first try, and I loved every second of it. I know what I'm saving on my flash game folder today :D.

10/10

Decent, but a Few Nitpicks

This game was overall a decent time killer, but had a lot of nagging issues that made me quit eventually. It has potential, but the end-game weapons come too soon and there's just so many small things that ruin it.
-The Guns: I really wish you would of done more with the elements/damage types. There was potential for requiring multiple weapons to hit weaknesses of game-ending enemies. The gun selection between choosing pistols or long guns was good, but still fell victim to the typical gun layout in each section(The starter, the sniper, the AoE, the machine gun, the laz0r/minigun). The second pistol & long gun are both game breakers and can be obtained early(the coil pistol mostly) and deal great damage to any enemy. That coupled with the easy to get auto-reload and you have a round 4 end-game weapon. It is also very easy to get the aetheric weapons. The pistol easily overshadows the long gun as well downing the tanking enemies in seconds even late game.

-The Defenses: They seemed rather useless beyond the barricades. The impaler was the most useful weapon despite it being the second cheapest. Even then it was obsolete eventually as the enemies quickly toughened up. The barricades were nicely balanced as they held the enemy back just long enough to cover a separate entrance.

The Enemies: Not much complaints here since they all seem to do what they're supposed to. Only real thing buying the Flachette Rifle or the Coil Pistol allows for early overkills netting a lot of extra beginning aether. The Swarmlords end up just being pathetic aether farms by spraying your aetheric weapon at it instantly killing(and overkilling) all the instantly respawning Swarmers.

-The Bugs: Only really saw two. The first being you can shoot out of walls if you're against them. The second being that enemies seem to be able to go through walls if their pathfinding goes just right. I've seen it with Mad Bombers(before attacking a barricade) and Chargers(..before attacking a barricade)

-The Small Nitpicks: Spamming the Storm Pistol or leaving gore on late game caused my framerate to plummet. My PC is only 3 years old and I seldom have this issue with other flash games. Bumping my scroll wheel not only switches my weapons, but also jolts my screen up or down. Not sure how many others have these two same issues since it may just be some poor setup somewhere in my PCs software I overlooked..

Needs some polishing.

This game was genuinely fun for me even though I was expecting it to suck from the reviews. I've always been one to like accuracy more than pray-and-spray, so I stuck to the needle gun and the first turret and got to level 20 before I finally died. I do agree that the Barricades need some work though, they're a bit too easy to tear down even at the highest level.

I didn't have much of a problem with the ranged enemies, mostly because I had more range than them by the time they showed up; I finally got overwhelmed by a big pack with a Hive Lord in it healing them. By that time I needed 3-4 shots to kill anything.

I'd reccomend you put in some higher-damge weapons that are still rasonably accurate at long range. The turret needs a bit longer of range as well, since the first has decent distance but still can only barely hit things at the barricades. Letting your turret handle the barricades it can reach should be a decent strategy; it worked for me for the first 20 levels, but then it was overwhelmed. If I had a shorter-ranged turret, then it would have been useless.

Overall though, it's a nice time-waster, and it's steampunk which I do dearly love. I look forward to seeing the next game from you guys, or a revision of this one.