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Reviews for "Redshift"

The base design is good but is overall boring.

The base design is good, but the waves of enemies are repetitive, uncreative, and boring. There are way too many waves of enemies before the bosses, which are themselves not that amazing I'm sorry to say. The weapons are diverse enough in ability, but are never amazing to use. The enemies have so much HP, that killing them just to get through the level is like a chore. Any decently powerful weapons require you to be in direct line of fire, which I understand is supposed to be the trade off, but is fairly suicidal to use near the end of the game. Even before that using them requires hit and run tactics, which makes killing anything take forever. Practically every enemy has the same tactic to deal with, hit and run using the shield as cover, and requires lots of it, since enemies have way too much HP. Near the end of the game enemies cover so much of the screen in bullets that dodging them isn't even an option, and the only thing you can do is use a weak weapon to hit them outside of their line of fire, which takes FOREVER, since as I said before, enemies have way too much HP. I know you tried to mix it up by adding enemies that can attack 360 degrees but while this increased difficulty and required you to take them out 1st, is didn't make the experience feel any less like a chore.

Overall the 2 main problems with this game is none of the weapons you use, while diverse, are never all that amazing to use or look at, and the enemies have so much HP and lack diversity, that killing them feels like a chore. The bosses are just not that amazing and killing them just FEELS like you pelted them for a while with your weak weapon until they gave up, rather then giving you the feeling that you actually DESTROYED them, like pretty much all the enemies in this game.

levels

the levels where way too long

nothing new.. but has been done better before

the menu system was very clumsy and unintuitive. i just didn't enjoy any aspect of it.

the game itself was fine. i like the shield system. it's all fine. but once you go in a menu.. it's frustrating.

even at the start of the game, when you click new game.. and it loads up instructions.. and all you cacn do from there is click exit.. then you're back at the screen where you choose new game or continue game.... uhm... then what's the point of clicking new game? why not just have "continue game" and "instructions" i don't understand the purpose of the new game button.

i could go into lots of details why the in-game menu was terrible as well but i think it's so bad you need to literally scrap it and start from scratch.

ehh, it was alright.

i didnt like the music, for starters. it just has... something i dont like in it, but im not sure what. gameplay is pretty neat with some minor bugs and AI is f*cked, they cant shoot for sh*t. its good every now and then if you want to win at something. Also, no medals? :(

Cool + Cool = Meh

First off, is this a re-release or an upgrade? I swear to god I played this months ago.

Anyway, I love side-scrolling shooters and I love RPGs, but this combination of elements of the two failed simply because the game is ungodly boring. The presentation is good, the story touches and narration are acceptable for this genre (especially for the 16-bit shooters) but five minutes in, I was fighting the same enemies with a weapon completely indistinguishable from the one I started with.

That is completely unforgivable in a side-scrolling shooter. There's a good concept here, but the entire gameplay would need to be overhauled to make it work.