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Reviews for "Redshift"

i guess it was ok

well it was ok really, nothing was what one could call bad.
well the recycling was pretty useless, and the sounds/music not that fitting, but that are minor things one can overlook.

the one big problem i have with this game is:
it feels so slow. when i play a sidescrolling shooter like that i want fast paced action, dodging bullets, enemies that die with 1-2 maybe 3 hits for some tougher ones, and about 3-5 hp with some lifes.
but i dont want enemies thad need 5 hits and move so slow that they seem to fly backwards, i dont want to be able to just fly at the same spot, fire all the time and hit the shield button when an enemy bullet accidentally flies near me.(same goes for the boss fights)

all in all it's an ok game, but when i see the background flying by and at the same time the ships seem to crawl like turtles along the floor something just feels off.

change

having an optimize option and a item sort button would be really useful. bosses were redundant as well as waves. i liked the mid lvl customization though so you can change strategies as need. shields with emp were a great idea. very creative game but the item system was too difficult to work with.

.....

whats the story line graphics good but not horrible levels to long inventory is confusing. so i give it a 5

The base design is good but is overall boring.

The base design is good, but the waves of enemies are repetitive, uncreative, and boring. There are way too many waves of enemies before the bosses, which are themselves not that amazing I'm sorry to say. The weapons are diverse enough in ability, but are never amazing to use. The enemies have so much HP, that killing them just to get through the level is like a chore. Any decently powerful weapons require you to be in direct line of fire, which I understand is supposed to be the trade off, but is fairly suicidal to use near the end of the game. Even before that using them requires hit and run tactics, which makes killing anything take forever. Practically every enemy has the same tactic to deal with, hit and run using the shield as cover, and requires lots of it, since enemies have way too much HP. Near the end of the game enemies cover so much of the screen in bullets that dodging them isn't even an option, and the only thing you can do is use a weak weapon to hit them outside of their line of fire, which takes FOREVER, since as I said before, enemies have way too much HP. I know you tried to mix it up by adding enemies that can attack 360 degrees but while this increased difficulty and required you to take them out 1st, is didn't make the experience feel any less like a chore.

Overall the 2 main problems with this game is none of the weapons you use, while diverse, are never all that amazing to use or look at, and the enemies have so much HP and lack diversity, that killing them feels like a chore. The bosses are just not that amazing and killing them just FEELS like you pelted them for a while with your weak weapon until they gave up, rather then giving you the feeling that you actually DESTROYED them, like pretty much all the enemies in this game.

>.>

it's all right. Not very exciting though. Sure the weapons are kewl and all, but when teh same enemies keep coming back out (even they they look slightly different) it gets old. maybe spice the game up a bit more. I love side scrollers and all, but this one doesn't seem to have the right challenge that most have. overall it's a okay game, could be better, but could be alot worse.