Forum Topic: IGF 2007 Coverage

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TomFulp

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Posted at: 3/14/07 03:01 PM

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Rather than let it wait for weeks, I rushed to crop a bunch of pictures and write a bunch of commentary about IGF 2007!

It was a really great year and we had a lot of fun. It's starting to feel like my life is an infinite loop of Comic-Con and IGF. Not to mention we're going to our second PAX this year, so throw that one into the rotation. Wash, rinse, repeat! It's always a good time, though.

I went to a talk by Koji Igarashi from Konami, the guy who makes the Castlevania games. He talked a bit about their challenges with sprite characters in high definition. One solution has been to make 3D games that play from a 2D perspective, while the other was to use traditional hand-drawn animation. However, Koji noted that traditional animators aren't as experienced with animating for games. Sounds like there could be jobs out there for traditional animators who are...

There were related concerns from other companies I talked to, who were finding they couldn't cram high-resolution art into the size restrictions of their games. We faced a similar challenge when it came time to turn Alien Hominid HD into a 50 meg game for XBLA, so we developed some cool tools that made it work.

Alien Hominid and Castle Crashers feature 100% hand drawn, high-definition art. There are tons of traditional animators right here on Newgrounds who are drawing with a Wacom tablet. After all this talk about sparking a 2D revolution, I feel like we really are on the cusp of something... With the release of the original TMNT arcade game on XBLA this week, I can't help but wonder what it would have been like if they released the original game, but with hand-drawn art that was identical to the cartoon. It would have been pretty cool, right?

What I'm getting at is... Think about how your art can apply to gaming. I'd love to see a lot more artist / programmer teams come together the way many already have here on Newgrounds. I think there's a lot of exciting stuff on the horizon. ;)

BTW... Don't forget that Pico Day is less than two months away! This would be a good opportunity for some programmers and artists to team up and WIN CASH!


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fuzzies

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Posted at: 3/14/07 03:04 PM

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1 day closer to the new layout release.

i'm excited.

90% of the time, I'm lurking.

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Evark

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Posted at: 3/14/07 03:05 PM

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At 3/14/07 03:01 PM, TomFulp wrote: I feel like we really are on the cusp of something...

I hope you're wrong, only because right now it feels like things are on the up and up, and a cusp would graphically push them in the exact opposite direction.

But at the same time, if you are right, and it does push things in a positive direction... it means things are in a negative direction at the moment.

You're either a short term optimist and long term pessimist, or vice versa.

But that's all irrelevant, I suppose. Hopefully cool things start happening!

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Bolo

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Posted at: 3/14/07 03:07 PM

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Mmmm. Sounds like fun, and good press for Castle Crashers.

So...Any new word on a release date for the new layout?

Oh, come on, someone had to say it.

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nijnemans

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Posted at: 3/14/07 03:12 PM

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pico day comming up :D

defenitly worth the try to make something for it :D

i'm on it


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RageVI

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Posted at: 3/14/07 03:13 PM

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At 3/14/07 03:05 PM, Evark wrote:
I hope you're wrong, only because right now it feels like things are on the up and up, and a cusp would graphically push them in the exact opposite direction.

Correct me if I'm wrong, but couldn't a sudden positive change still be considered a cusp? I never thought a cusp had anything to do with direction change. I'm pretty sure I'm right.

Anyway, you sound like you're really in the loop, Tom. I'm glad you're enjoying it. I've always wondered, though - maybe you've answered this question elsewhere. Have you ever considered dealing with 3D with any of your games in the future? I'm not talking about sprites rendered from 3D models, but the realtime deal. I'd guess not, since 2D really seems to be your thing, but I'm sure that you'd have a lot of fun seeing what you're capable of doing with it. Something like that.

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Robain

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Posted at: 3/14/07 03:14 PM

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Wow It must be great to meet all your childhood heroes or at least their creators


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Odyssic

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Posted at: 3/14/07 03:15 PM

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Shauna

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Posted at: 3/14/07 03:15 PM

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I smell a new photoshop thread coming on...


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SBB

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Posted at: 3/14/07 03:17 PM

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No redesign info?

Blah

jk
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III-D

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Posted at: 3/14/07 03:17 PM

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Cool


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xthesnarfx

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Posted at: 3/14/07 03:18 PM

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I thought Pico Day was March 30th. I still have tons of time if its still a month away.

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WilliWowza

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Posted at: 3/14/07 03:20 PM

WilliWowza LIGHT LEVEL 33

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I shall name you Invisible Burger Man, and you shall be mine.

IGF 2007 Coverage

He'd Look Just Like You'd Want Him Too, Some Kind of Slick Chrome American Prince.
Tweet//LastFM//Qwantz//Blog

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Trunks

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Posted at: 3/14/07 03:21 PM

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I wonder what the C stands for in your initials on those high score boards :)

'05 users for the win :3

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Grind

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Posted at: 3/14/07 03:21 PM

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yay IGF coverage, I'm so.... meh

But I will probably download alien homind and castle crashers (If its out) on xbox live

Drop Ya Pants and Grind, with M to the C
The Greatest Story Ever Told

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Ejit

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Posted at: 3/14/07 03:23 PM

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At 3/14/07 03:18 PM, xthesnarfx wrote: I thought Pico Day was March 30th. I still have tons of time if its still a month away.

April the 30th, it's a day dedicated to me and Tom.

Did you hear that Tom? We have the same birthday! NOTICE ME!


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Robotussin

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Posted at: 3/14/07 03:29 PM

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Hahaha. Two in the pink, one in the stink.


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TheD-LucksEdition

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Posted at: 3/14/07 03:31 PM

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Bolo

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Posted at: 3/14/07 03:38 PM

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Tom Carmichael Fulp?

Tom Christopher Fulp?

IGF 2007 Coverage

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Sensationalism

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Posted at: 3/14/07 03:44 PM

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Cool, sounds like you had a good time. That Aquaria game sounds really cool, too. Congratulations on Castle Crashers winning both of the awards it was nominated for. You guys are really doing great things!

Sig by Maximus :D
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Member of a High Society

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smulse

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Posted at: 3/14/07 03:48 PM

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I want some stickers :D
Can't wait for the redesign, should be good.

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Spiff

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Posted at: 3/14/07 03:48 PM

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Cool. That sounds exciting. And I can't wait for Pico Day.

PM me for a Signature. | Add me on Steam: Sneakers25


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simon

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Posted at: 3/14/07 03:55 PM

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Gold.

IGF 2007 Coverage

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elkrobber

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Posted at: 3/14/07 03:57 PM

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At 3/14/07 03:38 PM, Bolo wrote: Tom Carmichael Fulp?

Tom Christopher Fulp?

Tom "Crushinator" Flup.

Glad all of the AH and CC stuff is still going well.

But never forget about NG =(


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StrawberryFFuck

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Posted at: 3/14/07 03:58 PM

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Are they still giving out those Wacom tablets. If so how can i win one.
When is the next art thread?


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RupeeClock

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Posted at: 3/14/07 03:58 PM

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Tom Fulp - Representin' the CC.

Sounds like you had a lot of fun. :)

IGF 2007 Coverage


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Nicholas-Deary

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Posted at: 3/14/07 04:11 PM

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Some great pics there, looks like you had a great time!


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Radioactive24

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Posted at: 3/14/07 04:16 PM

Radioactive24 EVIL LEVEL 18

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Bucca Di Beppos ftw.

Also, tell Dan that Black Shirt/Gold Tie combo was sexxxy.


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Linktopast

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Posted at: 3/14/07 04:22 PM

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At 3/14/07 03:04 PM, fuzzies wrote: 1 day closer to the new layout release.

i'm excited.

One day closer?! Tomorrow!?

I'm excited too ^^

But if you really think you're better then me, then RIGHT, be my guest.


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TheChaosDemon

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Posted at: 3/14/07 04:22 PM

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What's with the extreme bloom on the shigeru and cliffy b pics?


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