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IGF 2007 Coverage

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IGF 2007 Coverage 2007-03-14 15:01:31


Rather than let it wait for weeks, I rushed to crop a bunch of pictures and write a bunch of commentary about IGF 2007!

It was a really great year and we had a lot of fun. It's starting to feel like my life is an infinite loop of Comic-Con and IGF. Not to mention we're going to our second PAX this year, so throw that one into the rotation. Wash, rinse, repeat! It's always a good time, though.

I went to a talk by Koji Igarashi from Konami, the guy who makes the Castlevania games. He talked a bit about their challenges with sprite characters in high definition. One solution has been to make 3D games that play from a 2D perspective, while the other was to use traditional hand-drawn animation. However, Koji noted that traditional animators aren't as experienced with animating for games. Sounds like there could be jobs out there for traditional animators who are...

There were related concerns from other companies I talked to, who were finding they couldn't cram high-resolution art into the size restrictions of their games. We faced a similar challenge when it came time to turn Alien Hominid HD into a 50 meg game for XBLA, so we developed some cool tools that made it work.

Alien Hominid and Castle Crashers feature 100% hand drawn, high-definition art. There are tons of traditional animators right here on Newgrounds who are drawing with a Wacom tablet. After all this talk about sparking a 2D revolution, I feel like we really are on the cusp of something... With the release of the original TMNT arcade game on XBLA this week, I can't help but wonder what it would have been like if they released the original game, but with hand-drawn art that was identical to the cartoon. It would have been pretty cool, right?

What I'm getting at is... Think about how your art can apply to gaming. I'd love to see a lot more artist / programmer teams come together the way many already have here on Newgrounds. I think there's a lot of exciting stuff on the horizon. ;)

BTW... Don't forget that Pico Day is less than two months away! This would be a good opportunity for some programmers and artists to team up and WIN CASH!


Working on Nightmare Cops!

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Response to IGF 2007 Coverage 2007-03-14 15:05:41


At 3/14/07 03:01 PM, TomFulp wrote: I feel like we really are on the cusp of something...

I hope you're wrong, only because right now it feels like things are on the up and up, and a cusp would graphically push them in the exact opposite direction.

But at the same time, if you are right, and it does push things in a positive direction... it means things are in a negative direction at the moment.

You're either a short term optimist and long term pessimist, or vice versa.

But that's all irrelevant, I suppose. Hopefully cool things start happening!


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Response to IGF 2007 Coverage 2007-03-14 15:07:51


Mmmm. Sounds like fun, and good press for Castle Crashers.

So...Any new word on a release date for the new layout?

Oh, come on, someone had to say it.

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Response to IGF 2007 Coverage 2007-03-14 15:12:29


pico day comming up :D

defenitly worth the try to make something for it :D

i'm on it

Response to IGF 2007 Coverage 2007-03-14 15:13:17


At 3/14/07 03:05 PM, Evark wrote:
I hope you're wrong, only because right now it feels like things are on the up and up, and a cusp would graphically push them in the exact opposite direction.

Correct me if I'm wrong, but couldn't a sudden positive change still be considered a cusp? I never thought a cusp had anything to do with direction change. I'm pretty sure I'm right.

Anyway, you sound like you're really in the loop, Tom. I'm glad you're enjoying it. I've always wondered, though - maybe you've answered this question elsewhere. Have you ever considered dealing with 3D with any of your games in the future? I'm not talking about sprites rendered from 3D models, but the realtime deal. I'd guess not, since 2D really seems to be your thing, but I'm sure that you'd have a lot of fun seeing what you're capable of doing with it. Something like that.


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Response to IGF 2007 Coverage 2007-03-14 15:14:31


Wow It must be great to meet all your childhood heroes or at least their creators

Response to IGF 2007 Coverage 2007-03-14 15:17:45


No redesign info?

Blah

jk

Response to IGF 2007 Coverage 2007-03-14 15:17:54


Cool

Response to IGF 2007 Coverage 2007-03-14 15:18:19


I thought Pico Day was March 30th. I still have tons of time if its still a month away.


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Response to IGF 2007 Coverage 2007-03-14 15:20:40


I shall name you Invisible Burger Man, and you shall be mine.

IGF 2007 Coverage


He'd Look Just Like You'd Want Him Too, Some Kind of Slick Chrome American Prince.

Tweet//LastFM//Qwantz//Blog

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Response to IGF 2007 Coverage 2007-03-14 15:21:41


I wonder what the C stands for in your initials on those high score boards :)


wew

Response to IGF 2007 Coverage 2007-03-14 15:21:41


yay IGF coverage, I'm so.... meh

But I will probably download alien homind and castle crashers (If its out) on xbox live


Drop Ya Pants and Grind, with M to the C

The Greatest Story Ever Told

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Response to IGF 2007 Coverage 2007-03-14 15:29:09


Hahaha. Two in the pink, one in the stink.


[ woman vocalizing ] [ man speaking backwards ] last.fm

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Response to IGF 2007 Coverage 2007-03-14 15:38:14


Tom Carmichael Fulp?

Tom Christopher Fulp?

IGF 2007 Coverage


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Response to IGF 2007 Coverage 2007-03-14 15:48:00


I want some stickers :D
Can't wait for the redesign, should be good.


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Response to IGF 2007 Coverage 2007-03-14 15:48:11


Cool. That sounds exciting. And I can't wait for Pico Day.


PM me for a Signature. | Add me on Steam: Sneakers25

Response to IGF 2007 Coverage 2007-03-14 15:55:20


Gold.

IGF 2007 Coverage


さあ時の扉を開けて行こうよ

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Response to IGF 2007 Coverage 2007-03-14 15:57:06


At 3/14/07 03:38 PM, Bolo wrote: Tom Carmichael Fulp?

Tom Christopher Fulp?

Tom "Crushinator" Flup.

Glad all of the AH and CC stuff is still going well.

But never forget about NG =(


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Response to IGF 2007 Coverage 2007-03-14 15:58:09


Are they still giving out those Wacom tablets. If so how can i win one.
When is the next art thread?

Response to IGF 2007 Coverage 2007-03-14 15:58:14


Tom Fulp - Representin' the CC.

Sounds like you had a lot of fun. :)

IGF 2007 Coverage

Response to IGF 2007 Coverage 2007-03-14 16:11:55


Some great pics there, looks like you had a great time!


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Response to IGF 2007 Coverage 2007-03-14 16:16:48


Bucca Di Beppos ftw.

Also, tell Dan that Black Shirt/Gold Tie combo was sexxxy.

Response to IGF 2007 Coverage 2007-03-14 16:22:20


At 3/14/07 03:04 PM, fuzzies wrote: 1 day closer to the new layout release.

i'm excited.

One day closer?! Tomorrow!?

I'm excited too ^^

Hello.

Response to IGF 2007 Coverage 2007-03-14 16:22:34


What's with the extreme bloom on the shigeru and cliffy b pics?

Response to IGF 2007 Coverage 2007-03-14 16:48:41


Nice pictures there..


Need advice? Visit the RELATIONSHIP CREW!

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Response to IGF 2007 Coverage 2007-03-14 16:49:25


At 3/14/07 03:20 PM, WilliWowza wrote: I shall name you Invisible Burger Man, and you shall be mine.

I feel like...I've seen him before. But where....

IGF 2007 Coverage


Pre.Crew.Club - Get help making a club or crew.

Un.fr.gv.bl

Not really around much anymore

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Response to IGF 2007 Coverage 2007-03-14 16:58:16


They released TMNT on the XBLA?! Why wasn't I informed?!

I think Komix and I kinda had more in mind than what Flash could offer when we started putting together the Blockhead game. It was kinda ambitious for such a notoriously stingy program, and I'm still convinced it would have been easier/more fun if it ran a bit quicker. Alas, Flash is a hard nut to crack when you've got grand ideas. We might try something a little more Flash friendly in the future, but we'll see.

Haha, and dapper as always in your Tank shirt, Tom. I always thought you should put together a photo album of any prize pack winners who wanna show off their NG attire post-reception.


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Response to IGF 2007 Coverage 2007-03-14 17:05:54


cash is always good i wish i wuld go to comicon


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Response to IGF 2007 Coverage 2007-03-14 17:41:53


That's what I've been saying (just not out loud >_>).
I would love to see something like a hand drawn Street Fighter, as opposed to them using that crummy old Morrigan sprite yet again. :/
One question I gotta ask about Alien Hominid, when Dan does the animation, is able to convert the animations direct from flash to the game via some voodoo, or do you have to export each frame individually?

Response to IGF 2007 Coverage 2007-03-14 17:44:53


Thanks for the pics!


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