Forum Topic: As: Main

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Denvish

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Posted at: 7/22/05 12:57 PM

Denvish DARK LEVEL 45

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BASIC
AS: Basic A.I. by Dancing-Thunder
AS: Clock by Glaiel_Gamer
AS: Duplicated Movie Clips
AS: Inventory 1 by Inglor
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling background by DrDeath2k3
AS: Password by Dancing-Thunder
AS: Performance & Optimisation Tips by T-H
AS: Preloader
AS: Quality Toggling
AS: Replay Button by Inglor
AS: Sound
AS: Stop & Play Buttons by Inglor
AS: Symbols by Joelasticot
AS: Variables by Dark_Toaster

INTERMEDIATE
AS: Arrays
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collision Detection by BleeBlap
AS: Creating Boundaries by Spamburger
AS: Debugging Syntax by Inglor
AS: Elasticity by Joelasticot
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Load External Data/Cross-Domain
AS: Maths - Intermediate by Inglor
AS: Maze by Begoner
AS: Movement - On slopes by Joelasticot
AS: Output Panel Manipulation by Inglor
AS: Platform Game Basics by Atomic_Sponge
AS: Pong Physics & Gravity by Dark_Toaster
AS: Rain Effect by Inglor
AS: Save and Load
AS: SWF Right-Click Menu
AS: Typewriter Effect by Atomic_Sponge
AS: Volume Slider by Star_Cleaver

ADVANCED
AS: API by -liam-
AS: API Curves by Glaiel_Gamer
AS: API 3-Gradient Fills by Inglor
AS: Binary Increasement by Inglor
AS: Syntax Checking Stack by Inglor
AS: Modular Programming by Inglor
AS: Tile Based Game Development Map by Inglor
AS: Movement - Random by Begoner
AS: OOP (Object Oriented Programming) by Inglor
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Trigonometry by BleeBlap
AS: XML by Inglor

Total: 53

- - Flash - Music - Images - -

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Denvish

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Posted at: 7/22/05 12:59 PM

Denvish DARK LEVEL 45

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At 7/22/05 12:24 PM, SpamBurger wrote: Yay! The updated list! Im surprised my creating boundaries got in the intermediate and not beginner.

Well, it probably should be in Beginner, but I thought I'd put it with the other Collision stuff.

At 7/22/05 12:55 PM, Glaiel_Gamer wrote: Yes! And I made it into the advanced section.

I think anything to do with API is pretty advanced. I only just got into it after 5+ years of using Flash.

- - Flash - Music - Images - -

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Glaiel-Gamer

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Posted at: 7/22/05 01:02 PM

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At 7/22/05 12:59 PM, Denvish wrote: I think anything to do with API is pretty advanced. I only just got into it after 5+ years of using Flash.

I got into it 2 weeks ago.


Questioning

sysrq868

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Posted at: 7/23/05 06:06 AM

sysrq868 EVIL LEVEL 19

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Inglor, are you too busy now, you could do the star tut if not done yet.

I'm built from the leftover parts.


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Inglor

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Posted at: 7/23/05 06:19 AM

Inglor NEUTRAL LEVEL 17

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I will, don't worry, I just don't feel like making an AS thread now


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Denvish

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Posted at: 7/23/05 06:32 AM

Denvish DARK LEVEL 45

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At 7/23/05 06:19 AM, Inglor wrote: I will, don't worry, I just don't feel like making an AS thread now

Do you mind if I take the starfield?

- - Flash - Music - Images - -

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Inglor

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Posted at: 7/23/05 06:35 AM

Inglor NEUTRAL LEVEL 17

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you know you don't have to ask... I don't make these to get credit for doing so, I make this to get this forum cleaner of n00b threads badly answered.


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Inglor

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Posted at: 7/23/05 06:56 AM

Inglor NEUTRAL LEVEL 17

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http://www.newground../topic.php?id=311955
AS: The mouse wheel

the new Object; instead of new Object(); is intended to keep people from just copy-pasting the code.


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Denvish

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Posted at: 7/23/05 07:48 AM

Denvish DARK LEVEL 45

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At 7/23/05 06:35 AM, Inglor wrote: you know you don't have to ask... I don't make these to get credit for doing so, I make this to get this forum cleaner of n00b threads badly answered.

Heh. Well, you'd probably code it in a completely different way, so feel free to comment/post your own code: AS: Starfield

- - Flash - Music - Images - -

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Inglor

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Posted at: 7/23/05 05:09 PM

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Mogly

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Posted at: 7/23/05 05:12 PM

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a good one to have would be a shooting tutorial. mouse and keyboard. plus, either a link to ng's 1 or a AS: 1 for the fps tut.

~ MogTom ~ Dont fuck around with my dog. All that I can see I steal. ~
NG FFR ~ Automatic for the people.

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Inglor

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Posted at: 7/24/05 04:05 AM

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meh, I don't know... there are so many animated shooter tutorials


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Rustygames

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Posted at: 7/24/05 06:03 PM

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At 7/24/05 04:05 AM, Inglor wrote: meh, I don't know... there are so many animated shooter tutorials

But most of them are simply for n00bs to copy and paste into games.

What about AS: PROJECT : WHATEVER
Like...

AS: PROJECT: Shooter

whereby you tell them what threads to go and read (ie: AttachMovie, loops etc...)

and then you basically make a little game or whatever out of it

Basically like your fireworks thing

Just a suggestion

- Matt, Rustyarcade.com


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Denvish

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Posted at: 7/25/05 08:34 AM

Denvish DARK LEVEL 45

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GENERAL CODE:

BASIC
AS: Basic A.I. by Dancing-Thunder
AS: Duplicated Movie Clips
AS: Inventory 1 by Inglor
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling background by DrDeath2k3
AS: Password by Dancing-Thunder
AS: Performance & Optimisation Tips by T-H
AS: Quality Toggling
AS: Replay Button by Inglor
AS: Sound
AS: Stop & Play Buttons by Inglor
AS: Symbols by Joelasticot
AS: Variables by Dark_Toaster

INTERMEDIATE
AS: Arrays
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collision Detection by BleeBlap
AS: Creating Boundaries by Spamburger
AS: Debugging Syntax by Inglor
AS: Elasticity by Joelasticot
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Load External Data/Cross-Domain
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Output Panel Manipulation by Inglor
AS: Platform Game Basics by Atomic_Sponge
AS: Save and Load
AS: SWF Right-Click Menu

ADVANCED
AS: API by -liam-
AS: API Curves by Glaiel_Gamer
AS: API 3-Gradient Fills by Inglor
AS: Binary Increasement by Inglor
AS: Syntax Checking Stack by Inglor
AS: Modular Programming by Inglor
AS: Tile Based Game Development Map by Inglor
AS: Movement - Random by Begoner
AS: OOP (Object Oriented Programming) by Inglor
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Trigonometry by BleeBlap
AS: XML by Inglor

SPECIFIC EFFECTS/PROJECTS:

BEGINNER
AS: Clock by Glaiel_Gamer
AS: Preloader

INTERMEDIATE
AS: Fireworks (API) by Inglor
AS: Maze by Begoner
AS: Pong Physics & Gravity by Dark_Toaster
AS: Rain Effect (API) by Inglor
AS: Starfield (API)
AS: Typewriter Effect by Atomic_Sponge
AS: Volume Slider by Star_Cleaver

- - Flash - Music - Images - -

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Denvish

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Posted at: 7/25/05 08:35 AM

Denvish DARK LEVEL 45

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At 7/24/05 06:03 PM, Ninja-Chicken wrote: What about AS: PROJECT : WHATEVER
Like... AS: PROJECT: Shooter

whereby you tell them what threads to go and read (ie: AttachMovie, loops etc...)
and then you basically make a little game or whatever out of it
Basically like your fireworks thing

It's not a bad idea, although the AS: list is getting large.
Comments on this idea, please: I've pulled out all the current 'specific project' section from the 'general code' list, and put them in their own section.

That last post (the current list) was 686 chars short of the post limit, so unless I remove the credits to the authors, I'm going to have to start thinking about splitting the list into two posts, which is a bit of a pain.

Eventually, it might even be worth creating a new thread for the Specific AS/AS Projects, but I think we'd need a more complete collection first.

Comment?

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Inglor

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Posted at: 7/25/05 08:54 AM

Inglor NEUTRAL LEVEL 17

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At 7/25/05 08:35 AM, Denvish wrote: stuff

yeah, I think we'll eventually have to split the AS Main thread into several thread, and have the main to link to these threads, and the threads will link to main, and to all related threads...

like:

AS: Effects
AS: Movement with AS
AS: API Complete

and so on


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Inglor

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Posted at: 7/25/05 09:02 AM

Inglor NEUTRAL LEVEL 17

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See, at first we were at regular programming , we just answered questions
After that, Otacon's links and tutorials came, and we became procedural
Following that, your AS: Main came along, allowing us to be modular and link to threads effectively

I say we go OOP now, we task it, instead of basic movement and such, we do sub categories in main and have

AS: How to create an RPG?
AS: How to create a platformet?
AS: How to create a space shooter?
AS: How to create a scrolling engine?

and many others each linking to the needed AS: threads...I don't mind chipping in and being in charge of one or two of these threads... but I doubt we should allow just anyone to make them... we also could use something motivating for people to create AS: threads... like a contest or something :P that's my speciality so we'll see


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SpamBurger

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Posted at: 7/25/05 11:04 AM

SpamBurger NEUTRAL LEVEL 15

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I created a better wall code in my tutorial. Its pretty long just for a wall code but it works.

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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SpamBurger

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Posted at: 7/25/05 12:20 PM

SpamBurger NEUTRAL LEVEL 15

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AS: Drag & Drop

This tutorial is pretty basic but a lot of newbs ask how to do it.

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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liam

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Posted at: 7/25/05 12:29 PM

liam NEUTRAL LEVEL 03

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At 7/25/05 12:20 PM, SpamBurger wrote: AS: Drag & Drop

This tutorial is pretty basic but a lot of newbs ask how to do it.

You haven't even explained how it works, you're supposed to //comment it.


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SpamBurger

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Posted at: 7/25/05 12:30 PM

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At 7/25/05 12:29 PM, Lialtm wrote: You haven't even explained how it works, you're supposed to //comment it.

Actually, I sorta did.

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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Inglor

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Posted at: 7/25/05 12:33 PM

Inglor NEUTRAL LEVEL 17

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this (Drag&Dropp) has already been made once and overruled since it's really just a simple command

startDrag() and stopDrag() , it's realyl easier to explain it then to link it each time


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SpamBurger

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Posted at: 7/25/05 12:38 PM

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Ok, I dont really care so much. I'll let the topic die.

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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Inglor

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Posted at: 7/25/05 12:40 PM

Inglor NEUTRAL LEVEL 17

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meh, just because something isn't in AS: Main doesn't mean you can't link to it :P

Once the subdir system kicks in (if so) the tutorial will be useful.


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SpamBurger

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Posted at: 7/25/05 12:43 PM

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At 7/25/05 12:40 PM, Inglor wrote: subdir system

Whats that? (That was probably a n00b question I just asked)

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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Inglor

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Posted at: 7/25/05 12:47 PM

Inglor NEUTRAL LEVEL 17

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no, it's a new concept, read my post a few places up, right after denvish's list.


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SpamBurger

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Posted at: 7/25/05 12:51 PM

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At 7/25/05 12:47 PM, Inglor wrote: no, it's a new concept, read my post a few places up, right after denvish's list.

Got it! o_O

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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dELtaluca

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Posted at: 7/25/05 01:42 PM

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http://newgrounds.co../topic.php?id=313208

AS: Tile-based PathFinding

im not very confident i explained things well enough but.... meh whatever

(maybe coming soon - none tile-based pathfinding)

My social worker says im special!

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bigftballjock

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Posted at: 7/25/05 07:20 PM

bigftballjock NEUTRAL LEVEL 04

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I dont know if this qualifies for the job but eh...
http://newgrounds.co../topic.php?id=313359

its just a simple registration form, so you can register a user in flash in a mysql database, there arnt a lot of features but ya..


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Inglor

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Posted at: 7/25/05 07:28 PM

Inglor NEUTRAL LEVEL 17

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it's just code, you explain nothing, and it replys on the fact you're running very specific things


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