At 7/23/05 06:19 AM, Inglor wrote: I will, don't worry, I just don't feel like making an AS thread now
Do you mind if I take the starfield?
http://www.newground../topic.php?id=311955
AS: The mouse wheel
the new Object; instead of new Object(); is intended to keep people from just copy-pasting the code.
At 7/23/05 06:35 AM, Inglor wrote: you know you don't have to ask... I don't make these to get credit for doing so, I make this to get this forum cleaner of n00b threads badly answered.
Heh. Well, you'd probably code it in a completely different way, so feel free to comment/post your own code: AS: Starfield
At 7/24/05 04:05 AM, Inglor wrote: meh, I don't know... there are so many animated shooter tutorials
But most of them are simply for n00bs to copy and paste into games.
What about AS: PROJECT : WHATEVER
Like...
AS: PROJECT: Shooter
whereby you tell them what threads to go and read (ie: AttachMovie, loops etc...)
and then you basically make a little game or whatever out of it
Basically like your fireworks thing
Just a suggestion
GENERAL CODE:
BASIC
AS: Basic A.I. by Dancing-Thunder
AS: Duplicated Movie Clips
AS: Inventory 1 by Inglor
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling background by DrDeath2k3
AS: Password by Dancing-Thunder
AS: Performance & Optimisation Tips by T-H
AS: Quality Toggling
AS: Replay Button by Inglor
AS: Sound
AS: Stop & Play Buttons by Inglor
AS: Symbols by Joelasticot
AS: Variables by Dark_Toaster
INTERMEDIATE
AS: Arrays
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collision Detection by BleeBlap
AS: Creating Boundaries by Spamburger
AS: Debugging Syntax by Inglor
AS: Elasticity by Joelasticot
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Load External Data/Cross-Domain
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Output Panel Manipulation by Inglor
AS: Platform Game Basics by Atomic_Sponge
AS: Save and Load
AS: SWF Right-Click Menu
ADVANCED
AS: API by -liam-
AS: API Curves by Glaiel_Gamer
AS: API 3-Gradient Fills by Inglor
AS: Binary Increasement by Inglor
AS: Syntax Checking Stack by Inglor
AS: Modular Programming by Inglor
AS: Tile Based Game Development Map by Inglor
AS: Movement - Random by Begoner
AS: OOP (Object Oriented Programming) by Inglor
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Trigonometry by BleeBlap
AS: XML by Inglor
SPECIFIC EFFECTS/PROJECTS:
BEGINNER
AS: Clock by Glaiel_Gamer
AS: Preloader
INTERMEDIATE
AS: Fireworks (API) by Inglor
AS: Maze by Begoner
AS: Pong Physics & Gravity by Dark_Toaster
AS: Rain Effect (API) by Inglor
AS: Starfield (API)
AS: Typewriter Effect by Atomic_Sponge
AS: Volume Slider by Star_Cleaver
At 7/24/05 06:03 PM, Ninja-Chicken wrote: What about AS: PROJECT : WHATEVER
Like... AS: PROJECT: Shooter
whereby you tell them what threads to go and read (ie: AttachMovie, loops etc...)
and then you basically make a little game or whatever out of it
Basically like your fireworks thing
It's not a bad idea, although the AS: list is getting large.
Comments on this idea, please: I've pulled out all the current 'specific project' section from the 'general code' list, and put them in their own section.
That last post (the current list) was 686 chars short of the post limit, so unless I remove the credits to the authors, I'm going to have to start thinking about splitting the list into two posts, which is a bit of a pain.
Eventually, it might even be worth creating a new thread for the Specific AS/AS Projects, but I think we'd need a more complete collection first.
Comment?
At 7/25/05 08:35 AM, Denvish wrote: stuff
yeah, I think we'll eventually have to split the AS Main thread into several thread, and have the main to link to these threads, and the threads will link to main, and to all related threads...
like:
AS: Effects
AS: Movement with AS
AS: API Complete
and so on
See, at first we were at regular programming , we just answered questions
After that, Otacon's links and tutorials came, and we became procedural
Following that, your AS: Main came along, allowing us to be modular and link to threads effectively
I say we go OOP now, we task it, instead of basic movement and such, we do sub categories in main and have
AS: How to create an RPG?
AS: How to create a platformet?
AS: How to create a space shooter?
AS: How to create a scrolling engine?
and many others each linking to the needed AS: threads...I don't mind chipping in and being in charge of one or two of these threads... but I doubt we should allow just anyone to make them... we also could use something motivating for people to create AS: threads... like a contest or something :P that's my speciality so we'll see
http://newgrounds.co../topic.php?id=313208
AS: Tile-based PathFinding
im not very confident i explained things well enough but.... meh whatever
(maybe coming soon - none tile-based pathfinding)
I dont know if this qualifies for the job but eh...
http://newgrounds.co../topic.php?id=313359
its just a simple registration form, so you can register a user in flash in a mysql database, there arnt a lot of features but ya..
GENERAL CODE:
BASIC
AS: Basic A.I. by Dancing-Thunder
AS: Drag & Drop by Spamburger
AS: Duplicated Movie Clips
AS: Inventory 1 by Inglor
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling background by DrDeath2k3
AS: Password by Dancing-Thunder
AS: Performance & Optimisation Tips by T-H
AS: Quality Toggling
AS: Replay Button by Inglor
AS: Sound
AS: Stop & Play Buttons by Inglor
AS: Symbols by Joelasticot
AS: Variables by Dark_Toaster
INTERMEDIATE
AS: Arrays
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collision Detection by BleeBlap
AS: Creating Boundaries by Spamburger
AS: Debugging Syntax by Inglor
AS: Elasticity by Joelasticot
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Load External Data/Cross-Domain
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Output Panel Manipulation by Inglor
AS: Platform Game Basics by Atomic_Sponge
AS: Save and Load
AS: SWF Right-Click Menu
ADVANCED
AS: API by -liam-
AS: API Curves by Glaiel_Gamer
AS: API 3-Gradient Fills by Inglor
AS: Binary Increasement by Inglor
AS: Syntax Checking Stack by Inglor
AS: Modular Programming by Inglor
AS: Tile-based Pathfinding by dELta_Luca
AS: Tile-based Game Development Map by Inglor
AS: Movement - Random by Begoner
AS: OOP (Object Oriented Programming) by Inglor
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Trigonometry by BleeBlap
AS: XML by Inglor
SPECIFIC EFFECTS/PROJECTS:
BEGINNER
AS: Clock by Glaiel_Gamer
AS: Preloader
INTERMEDIATE
AS: Fireworks (API) by Inglor
AS: Maze by Begoner
AS: Flash Registration Form by bigftballjock
AS: Pong Physics & Gravity by Dark_Toaster
AS: Rain Effect (API) by Inglor
AS: Starfield (API)
AS: Typewriter Effect by Atomic_Sponge
AS: Volume Slider by Star_Cleaver
Total: 59
At 7/25/05 07:20 PM, bigftballjock wrote: I dont know if this qualifies for the job but eh...
http://newgrounds.co../topic.php?id=313359
its just a simple registration form, so you can register a user in flash in a mysql database, there arnt a lot of features but ya..
Yep, integration with outside media is always good.
it's not your bad since it wasn't meant to be an AS thread... it's still useful...
AS: NON tile-based PathFinding
its an extension on AS: tile-based PathFinding
At 7/26/05 02:12 PM, -Toast- wrote: Well,maybe it's not a good idea to go too far with trigonometry...But yeah,goin' into mouse events,methods,and techniques would be nice.
Trig with dragging and dropping?
Why would you need trig in a draggin and dropping section???