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Rantzien
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Response to As: Main Aug. 22nd, 2005 @ 11:40 AM Reply

At 8/22/05 11:35 AM, T-H wrote: Adding Rilstic's (sp?) jumping engine to useful links might be a good idea, seems lots of people are after that sort of thing.

*Rystic's

Plus the protect your swf (lilJim) link doesn't work.

Yep, true. You'd better prepare for page 14, Denvish.


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liam
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Response to As: Main Aug. 22nd, 2005 @ 11:44 AM Reply

This is the working link to lilJims post.

It's the last one, and Denvish had just forgotten the 'bbs/' part.


Sup, bitches :)

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Denvish
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Response to As: Main Aug. 22nd, 2005 @ 12:25 PM Reply

Here we go again. I had to trim the 'other useful links' section down, since I'm hitting the post limit. I may have to do some pruning on the main AS list at some point soonish.

BASIC
AS: Bars (Health/Score/etc) by Inglor
AS: Basic A.I. by Dancing-Thunder
AS: ClipEvents by Inglor
AS: Drag & Drop by Inglor
AS: Duplicated Movie Clips
AS: Dynamically Resizing Objects by Spamburger
AS: Inventory 1 by Inglor
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling background by DrDeath2k3
AS: Movie Control by Spamburger
AS: Password by Dancing-Thunder
AS: Performance & Optimisation Tips by T-H
AS: Quality Toggling
AS: Random by -Reedo11-
AS: Replay Button by Inglor
AS: Sound
AS: Stop & Play Buttons by Inglor
AS: swapDepths by -liam-
AS: Symbols by Joelasticot
AS: Variables by Rantzien

INTERMEDIATE
AS: Arrays
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collision Detection by BleeBlap
AS: Creating Boundaries by Spamburger
AS: Debugging Syntax by Inglor
AS: Elasticity by Joelasticot
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Load External Data/Cross-Domain
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Output Panel Manipulation by Inglor
AS: Platform Game Basics by Atomic_Sponge
AS: Save and Load
AS: SWF Right-Click Menu

ADVANCED
AS: 3Dimension - Basic by dELta_Luca
AS: 3Dimension - Intermediate by dELta_Luca
AS: Actionscripted Tweens by BleeBlap
AS: API by -liam-
AS: API Curves by Glaiel_Gamer
AS: API 3-Gradient Fills by Inglor
AS: Binary Increasement by Inglor
AS: Syntax Checking Stack by Inglor
AS: Modular Programming by Inglor
AS: Non-Tilebased Pathfinding by dELta_Luca
AS: Tile-based Pathfinding by dELta_Luca
AS: Tile-based Game Development Map by Inglor
AS: Tile-based Line-of-Sight Algorithm by zoohl
AS: Movement - Random by Begoner
AS: OOP (Object Oriented Programming) by Inglor
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Trigonometry by BleeBlap
AS: XML by Inglor

SPECIFIC EFFECTS/PROJECTS:

BEGINNER
AS: Clock by Glaiel_Gamer
AS: Preloader
AS: Photo Negative by Glaiel_Gamer

INTERMEDIATE
AS: Fireworks (API) by Inglor
AS: Game 1 - Moving and Jumping by Ninja-Chicken
AS: Game 2 - Shooting & Power-ups by Ninja-Chicken
AS: Maze by Begoner
AS: Flash Registration Form by bigftballjock
AS: Platformer: N00b to Pro by MusicianEXE
AS: Pong Physics & Gravity by Dark_Toaster
AS: Rain Effect (API) by Inglor
AS: Starfield (API)
AS: Typewriter Effect by Atomic_Sponge
AS: Volume Slider by Star_Cleaver

Other useful links:
Rystic's Jumping Engine
Protect your swf (liljim's post)
Cross-domain policies
Flash/ASP scoreboard
Flash/PHP scoreboard

As: Main


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Rantzien
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Response to As: Main Aug. 22nd, 2005 @ 12:33 PM Reply

At 8/22/05 12:25 PM, Denvish wrote: Here we go again. I had to trim the 'other useful links' section down, since I'm hitting the post limit. I may have to do some pruning on the main AS list at some point soonish.

Wouldn't you have place for all of the "other useful links" if you didn't include the message that you didn't have the place for all of the "other useful links", which you wouldn't have to put there if you had the place for all of the "other useful links"?

So, I guess, no.

Anyway, good job with writing exactly 6,500 characters.


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Denvish
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Response to As: Main Aug. 22nd, 2005 @ 01:59 PM Reply

I don't want people to stop making them. But I think we've covered most subjects now. The list can handle another 5 or so (without the 'other useful links')... I'd like to prune some out, but even the ones that start out weak tend to have cool code posted by other people, so it would be a shame to remove any of them.
The one thing I CAN do is remove the author credits, but I'm loathe to do that, since I know some of you have put a lot of effort on your AS: threads, and I think that deserves to be recognised here, as well as in the threads themselves.


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T-H
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Response to As: Main Aug. 22nd, 2005 @ 02:01 PM Reply

If need be you could do 3 seperate posts,

Beginner/Intermediate/Advanced. I think that would be ok.

Denvish
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Response to As: Main Aug. 22nd, 2005 @ 02:02 PM Reply

Fuck. And I screwed the Rystic link up...

Rystic's Jumping Engine


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Rantzien
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Response to As: Main Aug. 22nd, 2005 @ 02:06 PM Reply

At 8/22/05 01:59 PM, Denvish wrote: The one thing I CAN do is remove the author credits, but I'm loathe to do that, since I know some of you have put a lot of effort on your AS: threads, and I think that deserves to be recognised here, as well as in the threads themselves.

That wouldn't be a big problem to me, but then again I've only written 1 of them, so I guess I don't have much to say about that.

Otherwise, I think splitting it up into 2 posts is a good idea. But rather than splitting by difficulty maybe just put general AS in one and Specific effects/projects & Other useful links in the next one.


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Glaiel-Gamer
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Response to As: Main Aug. 22nd, 2005 @ 02:43 PM Reply

At 8/22/05 01:59 PM, Denvish wrote: I don't want people to stop making them. But I think we've covered most subjects now. The list can handle another 5 or so (without the 'other useful links')... I'd like to prune some out, but even the ones that start out weak tend to have cool code posted by other people, so it would be a shame to remove any of them.
The one thing I CAN do is remove the author credits, but I'm loathe to do that, since I know some of you have put a lot of effort on your AS: threads, and I think that deserves to be recognised here, as well as in the threads themselves.

Maby like

Inglor:
AS: blah
As: Mlah
AS: Trig

Glaiel Gamer:
AS: Photo negative

and sort it like that so credit the author once for all their threads.

noob-toast
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Response to As: Main Aug. 23rd, 2005 @ 06:08 PM Reply

Why did you bump this topic when you know that everybody has it in their favs list ;)


These new signatures can suck on mah balls. My lolis don't fit in. Lol wut what are you guys still doing on NG, move on.

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Razz
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Response to As: Main Aug. 23rd, 2005 @ 06:58 PM Reply

At 8/23/05 06:07 PM, Glaiel_Gamer wrote: bump

hahaha, ha.


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Rantzien
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Response to As: Main Aug. 24th, 2005 @ 07:57 AM Reply

Where did AS: Preloader go?


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Rantzien
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Response to As: Main Aug. 24th, 2005 @ 07:58 AM Reply

Nvm, I found it.


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noob-toast
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Response to As: Main Aug. 24th, 2005 @ 08:38 AM Reply

How come there is no AS : Listeners tutorial?


These new signatures can suck on mah balls. My lolis don't fit in. Lol wut what are you guys still doing on NG, move on.

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Kipling
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Response to As: Main Aug. 24th, 2005 @ 10:40 AM Reply

At 8/23/05 06:08 PM, KinZo wrote: Why did you bump this topic when you know that everybody has it in their favs list ;)

Just because *bump*

noob-toast
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Response to As: Main Aug. 24th, 2005 @ 10:41 AM Reply

.'.Cracks you in the face with a wrench.'.


These new signatures can suck on mah balls. My lolis don't fit in. Lol wut what are you guys still doing on NG, move on.

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T-H
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Response to As: Main Aug. 24th, 2005 @ 10:52 AM Reply

Yeah, stylesheet formatiing and crap...

Rantzien
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Response to As: Main Aug. 25th, 2005 @ 05:09 PM Reply

AS: Dynamically changing colors?


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GeoKureli
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Response to As: Main Aug. 26th, 2005 @ 05:03 PM Reply

i would like to do a tutorial but i dont know whats left. there are somethings i could do but they're mostly made up of other tutorials.

if any of these sound like a good tutoiral then tell me

instant hit shooting or textboxless passwaord(left right left right a b a b) or maybe i can do some stuff on string manipulation or whatever

Rantzien
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Response to As: Main Aug. 26th, 2005 @ 05:05 PM Reply

At 8/26/05 05:03 PM, ImpotentBoy2 wrote: i would like to do a tutorial but i dont know whats left. there are somethings i could do but they're mostly made up of other tutorials.

I suggest explaining the built-in hierarchy of Flash.


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Denvish
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Response to As: Main Aug. 26th, 2005 @ 05:07 PM Reply

At 8/25/05 05:09 PM, Rantzien wrote: AS: Dynamically changing colors?

Added to the BEGINNERS section.

At 8/26/05 05:03 PM, ImpotentBoy2 wrote: i would like to do a tutorial but i dont know whats left. there are somethings i could do but they're mostly made up of other tutorials.

Well... no-one's done a specific, simple, jump/gravity/bounce tutorial yet (it was kind of covered in N-C's game tuts, but I think it would be good to let it have its own topic). How do you fancy that? It can be approached in a few different ways, so hopefully people would post alternative methods.


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Denvish
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Response to As: Main Aug. 26th, 2005 @ 05:14 PM Reply

At 8/26/05 05:09 PM, SpamBurger wrote: So, how about an AS: Gravity and Bouncing?

Yeah, but let ImpotentBoy2 take it if he wants it. The rest of us can chip in afterwards (I started writing it a while ago, but never finished), but he think he has more than enough AS knowledge to create an AS topic.


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joeyfichete
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Response to As: Main Aug. 26th, 2005 @ 05:16 PM Reply

Question to denvish, how can i make it so somebody is walking left or right and and clicking will make them shoot while still moving. I have 2 seperate frames, one with still legs and a shooting animation, and one with a movie clip of walking legs and a shooting animation. I want to have it so when you're holding right and click it goes to the walking/shooting frame, and plays (It stops after the shot is over) which is frame 9. And when its just regular shooting without moviement go to frame 3. This is what i already have entered in.

onClipEvent (load) {
speed = 4;
stop();
dir = 0;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT)) {
_x += speed;
gotoAndStop(2);
dir = 0;
} else if (Key.isDown(Key.LEFT)) {
_x -= speed;
gotoAndStop(15);
dir = 1;
} else {
if (dir == 0) {
gotoAndStop(1);
} else {
gotoAndStop(4);
}
}
}

GeoKureli
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Response to As: Main Aug. 26th, 2005 @ 05:19 PM Reply

i guess i could

Denvish
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Response to As: Main Aug. 26th, 2005 @ 05:21 PM Reply

At 8/26/05 05:16 PM, joeyfichete wrote: Question to denvish,

create a new topic. This isn't the place for random AS questions.

At 8/26/05 05:17 PM, SpamBurger wrote: Damn, I wanted to do it. Well, I let him have the spotlight since I already have a couple. XD

If he hasn't produced anything within 48 hours, it's all yours.


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Inglor
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Denvish
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Response to As: Main Aug. 26th, 2005 @ 05:33 PM Reply

lol, I only just noticed we hit a new page. Ahhhh, cider...

BASIC
AS: Bars (Health/Score/etc) by Inglor
AS: Basic A.I. by Dancing-Thunder
AS: ClipEvents by Inglor
AS: Drag & Drop by Inglor
AS: Duplicated Movie Clips
AS: Dynamic Color Changes by Rantzien
AS: Dynamically Resizing Objects by Spamburger
AS: Inventory 1 by Inglor
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling background by DrDeath2k3
AS: Movie Control by Spamburger
AS: Password by Dancing-Thunder
AS: Performance & Optimisation Tips by T-H
AS: Quality Toggling
AS: Random by -Reedo11-
AS: Replay Button by Inglor
AS: Sound
AS: Stop & Play Buttons by Inglor
AS: swapDepths by -liam-
AS: Symbols by Joelasticot
AS: Variables by Rantzien

INTERMEDIATE
AS: Arrays
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collision Detection by BleeBlap
AS: Creating Boundaries by Spamburger
AS: Debugging Syntax by Inglor
AS: Elasticity by Joelasticot
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Load External Data/Cross-Domain
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Output Panel Manipulation by Inglor
AS: Platform Game Basics by Atomic_Sponge
AS: Save and Load
AS: Scoreboard by Inglor
AS: SWF Right-Click Menu

ADVANCED
AS: 3Dimension - Basic by dELta_Luca
AS: 3Dimension - Intermediate by dELta_Luca
AS: Actionscripted Tweens by BleeBlap
AS: API by -liam-
AS: API Curves by Glaiel_Gamer
AS: API 3-Gradient Fills by Inglor
AS: Binary Increasement by Inglor
AS: Syntax Checking Stack by Inglor
AS: Modular Programming by Inglor
AS: Non-Tilebased Pathfinding by dELta_Luca
AS: Tile-based Pathfinding by dELta_Luca
AS: Tile-based Game Development Map by Inglor
AS: Tile-based Line-of-Sight Algorithm by zoohl
AS: Movement - Random by Begoner
AS: OOP (Object Oriented Programming) by Inglor
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Trigonometry by BleeBlap
AS: XML by Inglor

SPECIFIC EFFECTS/PROJECTS:

BEGINNER
AS: Clock by Glaiel_Gamer
AS: Preloader
AS: Photo Negative by Glaiel_Gamer

INTERMEDIATE
AS: Fireworks (API) by Inglor
AS: Game 1 - Moving and Jumping by Ninja-Chicken
AS: Game 2 - Shooting & Power-ups by Ninja-Chicken
AS: Maze by Begoner
AS: Flash Registration Form by bigftballjock
AS: Platformer: N00b to Pro by MusicianEXE
AS: Pong Physics & Gravity by Dark_Toaster
AS: Rain Effect (API) by Inglor
AS: Starfield (API)
AS: Typewriter Effect by Atomic_Sponge
AS: Volume Slider by Star_Cleaver


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Inglor
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Response to As: Main Aug. 26th, 2005 @ 05:35 PM Reply

I figured that my scoreboard thing is a specific project, I don't mind having it in intermediate though

mynamewontfitin
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Response to As: Main Aug. 26th, 2005 @ 05:40 PM Reply

If someone could make one for custom scrollbars (not a component) that would be sweet.

Rantzien
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Response to As: Main Aug. 26th, 2005 @ 05:40 PM Reply

At 8/26/05 05:33 PM, Denvish wrote: lol, I only just noticed we hit a new page. Ahhhh, cider...

You and your super magic mod powers, how did you move those other posts to the previous page? Oh, I guess I just answered my own question. O_o


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