Forum Topic: As: Main

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Denvish

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Posted at: 7/25/05 07:31 PM

Denvish DARK LEVEL 46

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GENERAL CODE:

BASIC
AS: Basic A.I. by Dancing-Thunder
AS: Drag & Drop by Spamburger
AS: Duplicated Movie Clips
AS: Inventory 1 by Inglor
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling background by DrDeath2k3
AS: Password by Dancing-Thunder
AS: Performance & Optimisation Tips by T-H
AS: Quality Toggling
AS: Replay Button by Inglor
AS: Sound
AS: Stop & Play Buttons by Inglor
AS: Symbols by Joelasticot
AS: Variables by Dark_Toaster

INTERMEDIATE
AS: Arrays
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collision Detection by BleeBlap
AS: Creating Boundaries by Spamburger
AS: Debugging Syntax by Inglor
AS: Elasticity by Joelasticot
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Load External Data/Cross-Domain
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Output Panel Manipulation by Inglor
AS: Platform Game Basics by Atomic_Sponge
AS: Save and Load
AS: SWF Right-Click Menu

ADVANCED
AS: API by -liam-
AS: API Curves by Glaiel_Gamer
AS: API 3-Gradient Fills by Inglor
AS: Binary Increasement by Inglor
AS: Syntax Checking Stack by Inglor
AS: Modular Programming by Inglor
AS: Tile-based Pathfinding by dELta_Luca
AS: Tile-based Game Development Map by Inglor
AS: Movement - Random by Begoner
AS: OOP (Object Oriented Programming) by Inglor
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Trigonometry by BleeBlap
AS: XML by Inglor

SPECIFIC EFFECTS/PROJECTS:

BEGINNER
AS: Clock by Glaiel_Gamer
AS: Preloader

INTERMEDIATE
AS: Fireworks (API) by Inglor
AS: Maze by Begoner
AS: Flash Registration Form by bigftballjock
AS: Pong Physics & Gravity by Dark_Toaster
AS: Rain Effect (API) by Inglor
AS: Starfield (API)
AS: Typewriter Effect by Atomic_Sponge
AS: Volume Slider by Star_Cleaver

Total: 59

At 7/25/05 07:20 PM, bigftballjock wrote: I dont know if this qualifies for the job but eh...
http://newgrounds.co../topic.php?id=313359

its just a simple registration form, so you can register a user in flash in a mysql database, there arnt a lot of features but ya..

Yep, integration with outside media is always good.

- - Flash - Music - Images - -

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Inglor

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Posted at: 7/25/05 07:43 PM

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bigftballjock

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Posted at: 7/25/05 11:30 PM

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At 7/25/05 07:28 PM, Inglor wrote: it's just code, you explain nothing, and it replys on the fact you're running very specific things

My bad :\


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Inglor

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Posted at: 7/26/05 05:28 AM

Inglor NEUTRAL LEVEL 17

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it's not your bad since it wasn't meant to be an AS thread... it's still useful...

AS: ClipEvents


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dELtaluca

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Posted at: 7/26/05 06:14 AM

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AS: NON tile-based PathFinding

its an extension on AS: tile-based PathFinding

My social worker says im special!

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SpamBurger

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Posted at: 7/26/05 01:53 PM

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Huh? You included AS: Drag and Drop?

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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Inglor

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Posted at: 7/26/05 01:58 PM

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don't complain :P trust his judgment.


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SpamBurger

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Posted at: 7/26/05 02:00 PM

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At 7/26/05 01:58 PM, Inglor wrote: don't complain :P trust his judgment.

Lol, I wasnt really complaining, I was surprised!

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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Inglor

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Posted at: 7/26/05 02:03 PM

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I think you still need to redo it, talk about other methods of dragging, mouse events and more... but it's your call really.


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SpamBurger

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Posted at: 7/26/05 02:07 PM

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At 7/26/05 02:03 PM, Inglor wrote: I think you still need to redo it, talk about other methods of dragging, mouse events and more... but it's your call really.

Can you do it, please, :-(? -Toast- said I should include trigonometry but I dont know it!

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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Toast

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Posted at: 7/26/05 02:12 PM

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Well,maybe it's not a good idea to go too far with trigonometry...But yeah,goin' into mouse events,methods,and techniques would be nice.


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SpamBurger

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Posted at: 7/26/05 02:13 PM

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At 7/26/05 02:12 PM, -Toast- wrote: Well,maybe it's not a good idea to go too far with trigonometry...But yeah,goin' into mouse events,methods,and techniques would be nice.

I can do all that, but just not trigonometry.

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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Inglor

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Posted at: 7/26/05 02:16 PM

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we can do it half each, do you have my MSN or my AIM? contactme.


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SpamBurgeralt

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Posted at: 7/26/05 02:21 PM

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At 7/26/05 02:16 PM, Inglor wrote: we can do it half each, do you have my MSN or my AIM? contactme.

I just tried to get an AIM name but the service was unavailable. I'll try again later.

I'm 12 years old and what is this?


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Rustygames

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Posted at: 7/26/05 02:58 PM

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At 7/26/05 02:12 PM, -Toast- wrote: Well,maybe it's not a good idea to go too far with trigonometry...But yeah,goin' into mouse events,methods,and techniques would be nice.

Trig with dragging and dropping?
Why would you need trig in a draggin and dropping section???

- Matt, Rustyarcade.com


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Denvish

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Posted at: 7/26/05 03:35 PM

Denvish DARK LEVEL 46

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I don't think getting involved with trig is necessary. But, I'd like to see you remake the topic with some more information on other aspects of drag-dropping, eg:

startDrag(target,[lock, left, top, right, bottom])

which can be used to allow dragging only along one axis (useful for things like volume sliders, etc). Check out startDrag in the AS Dictionary, make some sample files until you know exactly how it works (which shouldn't take too long), and THEN write the topic.

I put it on the list because it's an oft-asked question, I just think it was a little too simplistic. Something that covers a bit more of the potential of the command would be better....

- - Flash - Music - Images - -

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SpamBurger

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Posted at: 7/26/05 04:36 PM

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At 7/26/05 03:35 PM, Denvish wrote: stuff

Ok, I will remake it but do I have to do it right now? Maybe later today or something.

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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Inglor

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Posted at: 7/26/05 04:40 PM

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add the clip event enter frame thing too for dragging with, it's a good alternative... and it also allows you to do a bunch of extra stuff


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Inglor

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Posted at: 7/26/05 05:35 PM

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http://www.newground../topic.php?id=313973
AS: Drag & Drop

he asked someone else to make it... so I did


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SpamBurger

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Posted at: 7/26/05 05:37 PM

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At 7/26/05 05:35 PM, Inglor wrote: http://www.newground../topic.php?id=313973

AS: Drag & Drop

he asked someone else to make it... so I did

Great! That was much better than mine!

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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Rustygames

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Posted at: 7/26/05 05:44 PM

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AS: Game part 1
Though I am not sure it really fits in here it is going to be a nice tutorial using most of the topics covered here

- Matt, Rustyarcade.com


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SpamBurger

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Posted at: 7/26/05 06:22 PM

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You know what? Someone should make an AS topic about tiny basic things that wuoldnt deserve there own thread. Such as: buttons, if statements, else statements, etc. I will do it if Denvish allows it.

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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Inglor

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Posted at: 7/26/05 06:29 PM

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actually, all these basic things are the reason for this thread, I linked to my replay button tutorial 20 times more then I liked to my XML one


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SpamBurger

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Posted at: 7/26/05 06:31 PM

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At 7/26/05 06:29 PM, Inglor wrote: actually, all these basic things are the reason for this thread, I linked to my replay button tutorial 20 times more then I liked to my XML one

Ok, I think a good tutorial would be on if and else statements. I will do that if its a good idea.

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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Inglor

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Posted at: 7/26/05 06:37 PM

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it is such a good idea it has already been done, check AS: Conditions and Loops


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SpamBurger

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Posted at: 7/26/05 06:38 PM

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At 7/26/05 06:37 PM, Inglor wrote: it is such a good idea it has already been done, check AS: Conditions and Loops

O_0! What hasnt been done! It seems that everything has been done before and there is no room for more!

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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Denvish

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Posted at: 7/26/05 06:39 PM

Denvish DARK LEVEL 46

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At 7/26/05 06:22 PM, SpamBurger wrote: You know what? Someone should make an AS topic about tiny basic things that wuoldnt deserve there own thread. Such as: buttons, if statements, else statements, etc. I will do it if Denvish allows it.

Well...... Ifs and elses are covered in BleeBlap's Conditions & Loops thread, and buttons are covered in Joelasticot's Symbols thread... the way I see it is, anything that's not too much hassle (ie, less than about 10 lines of code) to type out when someone asks a question about it is probably not worth making a topic about.

If you can think of something small that hasn't been covered already (or has been covered, but you can offer a fresh approach), then create an AS: thread, but try to fill in a little 'surrounding detail', like where the code could be used, and any relevant AS that's worth looking up.

You don't need my approval to create AS: Threads, by the way, although it's obviously currently my opinion as to whether they deserve to be on the list or not. Anyone is free to question my judgement on any such decisions, though - as this thread proves, many heads are better than one.

- - Flash - Music - Images - -

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SpamBurger

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Posted at: 7/26/05 06:43 PM

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I have a pretty good one. How about AS: Movie Control? I dont think thats been done before. Newbs are always asking how to stop their movie and stuff so why not? It can explain pause buttons, play buttons, stopAllSounds and other codes.

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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SpamBurger

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Posted at: 7/26/05 07:30 PM

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AS: Movie Control
I think I explained that very well! It took me a long time to make too. I folloed Denvish's instructions and tried to explain every little thing I could about it.

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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Denvish

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Posted at: 7/26/05 07:56 PM

Denvish DARK LEVEL 46

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OH LOOK IT'S A SHAMELESS PAGE-FILLER!!!

As: Main

- - Flash - Music - Images - -

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