Forum Topic: As: Main

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Denvish

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Posted at: 7/26/05 07:57 PM

Denvish DARK LEVEL 46

Sign-Up: 04/25/03

Posts: 16,229

GENERAL CODE:

BASIC
AS: Bars (Health/Score/etc) by Inglor
AS: Basic A.I. by Dancing-Thunder
AS: ClipEvents by Inglor
AS: Drag & Drop by Inglor
AS: Duplicated Movie Clips
AS: Inventory 1 by Inglor
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling background by DrDeath2k3
AS:Movie Control by Spamburger
AS: Password by Dancing-Thunder
AS: Performance & Optimisation Tips by T-H
AS: Quality Toggling
AS: Replay Button by Inglor
AS: Sound
AS: Stop & Play Buttons by Inglor
AS: Symbols by Joelasticot
AS: Variables by -Toast-

INTERMEDIATE
AS: Arrays
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collision Detection by BleeBlap
AS: Creating Boundaries by Spamburger
AS: Debugging Syntax by Inglor
AS: Elasticity by Joelasticot
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Load External Data/Cross-Domain
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Output Panel Manipulation by Inglor
AS: Platform Game Basics by Atomic_Sponge
AS: Save and Load
AS: SWF Right-Click Menu

ADVANCED
AS: API by -liam-
AS: API Curves by Glaiel_Gamer
AS: API 3-Gradient Fills by Inglor
AS: Binary Increasement by Inglor
AS: Syntax Checking Stack by Inglor
AS: Modular Programming by Inglor
AS: Non-Tilebased Pathfinding by dELta_Luca
AS: Tile-based Pathfinding by dELta_Luca
AS: Tile-based Game Development Map by Inglor
AS: Movement - Random by Begoner
AS: OOP (Object Oriented Programming) by Inglor
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Trigonometry by BleeBlap
AS: XML by Inglor

SPECIFIC EFFECTS/PROJECTS:

BEGINNER
AS: Clock by Glaiel_Gamer
AS: Preloader

INTERMEDIATE
AS: Fireworks (API) by Inglor
AS: Game 1 - Moving and Jumping by Ninja-Chicken
AS: Maze by Begoner
AS: Flash Registration Form by bigftballjock
AS: Pong Physics & Gravity by Dark_Toaster
AS: Rain Effect (API) by Inglor
AS: Starfield (API)
AS: Typewriter Effect by Atomic_Sponge
AS: Volume Slider by Star_Cleaver

I lost count.

- - Flash - Music - Images - -

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Inglor

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Posted at: 7/26/05 08:06 PM

Inglor NEUTRAL LEVEL 17

Sign-Up: 01/26/03

Posts: 10,948

AROUND 64, not sure, you can write a script that checks that ;)


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Inglor

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Posted at: 7/26/05 08:09 PM

Inglor NEUTRAL LEVEL 17

Sign-Up: 01/26/03

Posts: 10,948

w00t, 26 tutorials and counting :D, I'll try to keep my 1/3 BA at this thread, I probebly won't, but it's definetly worth a shot.


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SpamBurger

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Posted at: 7/26/05 08:29 PM

SpamBurger NEUTRAL LEVEL 15

Sign-Up: 07/12/05

Posts: 4,747

Yay! My second AS thread! Inlgor, its cool how you make most of the AS threads, and they are all helpful.

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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Inglor

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Posted at: 7/26/05 08:35 PM

Inglor NEUTRAL LEVEL 17

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Posts: 10,948

At 7/26/05 08:29 PM, SpamBurger wrote: Yay! My second AS thread! Inlgor, its cool how you make most of the AS threads, and they are all helpful.

I didn't make most of them , I made 1/3 , it's not a lot... Kinda making up for the fact denvish thought up the concept :P


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<deleted>

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Posted at: 7/26/05 09:26 PM

can anyone post a code for making powerups randomly appear and when the object hits them there effect takes course? i am just starting as so if this is too complicated please tell me!


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Inglor

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Posted at: 7/26/05 09:28 PM

Inglor NEUTRAL LEVEL 17

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Posts: 10,948

look into collision detection and Math basic


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<deleted>

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Posted at: 7/26/05 10:04 PM

At 7/26/05 09:28 PM, Inglor wrote: look into collision detection and Math basic

alright ty. by the way. if i use these scripts in my game. how i do leave credit? and do i need to leave credit?


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Inglor

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Posted at: 7/26/05 10:13 PM

Inglor NEUTRAL LEVEL 17

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Posts: 10,948

MY scripts are ALL under GPL, you don't have to credit but it's appreciated.


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<deleted>

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Posted at: 7/26/05 10:18 PM

At 7/26/05 10:13 PM, Inglor wrote: MY scripts are ALL under GPL, you don't have to credit but it's appreciated.

inglor, are those numbers in your prof really working w\ aim? if so could u get on? i would really like to discuss some as stuff w\ u really fast.


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Inglor

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Posted at: 7/26/05 10:23 PM

Inglor NEUTRAL LEVEL 17

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Posts: 10,948

I AM on, use those numbers without what follows them : 326528490


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<deleted>

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Posted at: 7/26/05 10:24 PM

At 7/26/05 10:23 PM, Inglor wrote: I AM on, use those numbers without what follows them : 326528490

it says ur no longer signed on AIM. Can u try messeging me? Noah5671 is the aim name


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Glaiel-Gamer

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Posted at: 7/27/05 07:07 AM

Glaiel-Gamer NEUTRAL LEVEL 28

Sign-Up: 12/28/04

Posts: 8,059


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Rustygames

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Posted at: 7/27/05 07:25 AM

Rustygames LIGHT LEVEL 18

Sign-Up: 05/07/05

Posts: 6,661

AS GAME 2

horrah

- Matt, Rustyarcade.com


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FLCLmonkey

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Posted at: 7/27/05 04:12 PM

FLCLmonkey LIGHT LEVEL 20

Sign-Up: 11/16/03

Posts: 1,474

I have a couple ideas for some, but I couldn't make them.

AS: Highscore Table
AS: Music Changer (meaning control panel that has 1,2,3,4, and each number you press stops the previous song and starts a different one).

Well, those are my ideas for ones that could work.


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Rustygames

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Posted at: 7/27/05 04:44 PM

Rustygames LIGHT LEVEL 18

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Posts: 6,661

At 7/27/05 04:12 PM, FLCLmonkey wrote: I have a couple ideas for some, but I couldn't make them.

AS: Highscore Table
AS: Music Changer (meaning control panel that has 1,2,3,4, and each number you press stops the previous song and starts a different one).

Well, those are my ideas for ones that could work.

AS: SOUND
AS: XML

I know what you mean but these are pretty damb close. Seriously though we are running out of actual topics

- Matt, Rustyarcade.com


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JeremysFilms

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Posted at: 7/27/05 08:46 PM

JeremysFilms NEUTRAL LEVEL 17

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Posts: 1,522

Hi, I wanted t post a question here, because I thought maybe I'd get an answer:

I would like to make something move, but always be moving and just change direction if you press Up, Down, Left, or Right. It's for a "Snake-Type" game. I want it to always be moving, but change direction when you press the buttons.


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Inglor

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Posted at: 7/27/05 09:29 PM

Inglor NEUTRAL LEVEL 17

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you keep the movement in a variable, check the variable according to the key pressed, and move according to the variable instead of the key pressed


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Mogly

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Posted at: 7/30/05 02:12 AM

Mogly LIGHT LEVEL 25

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Posts: 10,336

since my last post in here sparked an idea, i thought id think of some more

they way the list is atm isnt to helpful, it needs to have a mini explanation of each without having to go into each thread.

if theres a new thread made to house all these, then it should have a unique searchable name and all threads spawned off it should so that its longer than the 3 letter word search, and wouldnt get a load of other topics, so for instance just four random letters at the start of the topic, then the name (basically whats happening with the as, but longer)
eg
bhrd : Main
bhrd : variables
bhrd : enemies

and so on.

oh, and another idea for a thread (or can you direct me towards it) would be on random apearing enemies, for e.g they appear every so often just off screen, then come on.

and another on random appearance, for e.g in a shooter game you have a man positioned behind a box, when ones dead, another will appear after a certain amount of time.
--could these be in the same topic?

thanks for any replies

sorry for any dumb questions regarding AS, im just trying to learn it.

~ MogTom ~ Dont fuck around with my dog. All that I can see I steal. ~
NG FFR ~ Automatic for the people.

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JeremysFilms

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Posted at: 7/30/05 06:02 PM

JeremysFilms NEUTRAL LEVEL 17

Sign-Up: 02/18/05

Posts: 1,522

Someone, please make an AS: FSCommand!!


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Toast

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Posted at: 8/2/05 08:57 AM

Toast DARK LEVEL 09

Sign-Up: 04/02/05

Posts: 8,918

At 8/2/05 08:42 AM, Glaiel_Gamer wrote: bump

Don't bump without having anything to say :P.
People won't forget this thread exists.

What about "AS: AttachMovie"?
Or "AS: Advanced physics", my thread covered only pretty basic stuff :P.


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Denvish

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Posted at: 8/2/05 02:34 PM

Denvish DARK LEVEL 46

Sign-Up: 04/25/03

Posts: 16,229

At 8/2/05 08:57 AM, -Toast- wrote: What about "AS: AttachMovie"?
Or "AS: Advanced physics", my thread covered only pretty basic stuff :P.

That's covered in AS: Duplicated Movie Clips. However, as I've said before, I'm always happy if more than one person covers a topic, SO LONG as they add a new angle or explain it a different fashion.

I also dropped by to apologise for my BBS absence, I've been snowed under IRL with offspring problems (ie hospitals) and other shit. I'm working on a cool API tracer that will hopefully be released within a week or so, and with any luck, I'll get back to being a bit more regular in this forum and Audio, too.

- - Flash - Music - Images - -

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liaaaam

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Posted at: 8/2/05 02:42 PM

liaaaam NEUTRAL LEVEL 22

Sign-Up: 12/11/04

Posts: 14,533

At 8/2/05 08:57 AM, -Toast- wrote: Or "AS: Advanced physics", my thread covered only pretty basic stuff :P.

What sort of physics didn't you cover?


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SpamBurger

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Posted at: 8/2/05 02:45 PM

SpamBurger NEUTRAL LEVEL 15

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Posts: 4,747

There was that big discussion about ragdoll phyiscs. If anyone knows them, they should be explained in AS: Advanced Physics.

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


Questioning

Olly

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Posted at: 8/5/05 03:54 PM

Olly NEUTRAL LEVEL 05

Sign-Up: 07/24/04

Posts: 457

Hey all, please can someone give me the actionscript for this....
Ive got a tune called 'theme' and ive added it to my frame using this code:

bgSound = new Sound(this);
bgSound.attachSound("theme");

Can someone give me the code for on key press 'm' for the tune to mute and then come back when pressed again. This is for a mute button.

Thank you verymuch!

- mymummyneverlovedme


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Mogly

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Posted at: 8/5/05 11:56 PM

Mogly LIGHT LEVEL 25

Sign-Up: 09/05/04

Posts: 10,336

this is a copy and paste from my last post here...

oh, and another idea for a thread (or can you direct me towards it) would be on random apearing enemies, for e.g they appear every so often just off screen, then come on.

and another on random appearance, for e.g in a shooter game you have a man positioned behind a box, when ones dead, another will appear after a certain amount of time.
--could these be in the same topic?

thanks for any replies

sorry for any dumb questions regarding AS, im just trying to learn it.

~ MogTom ~ Dont fuck around with my dog. All that I can see I steal. ~
NG FFR ~ Automatic for the people.

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<deleted>

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Posted at: 8/6/05 12:00 AM

At 8/5/05 03:54 PM, -Ollie- wrote: Hey all, please can someone give me the actionscript for this....
Ive got a tune called 'theme' and ive added it to my frame using this code:

bgSound = new Sound(this);
bgSound.attachSound("theme");

onClipEvent(EnterFrame){
on(keypress"<M>"){
bgSound = new Sound(this);
bgSound.attachSound("theme");
bgSound.soundVolume=0;
}
}

that might work


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JackSmack

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Posted at: 8/6/05 07:09 PM

JackSmack DARK LEVEL 15

Sign-Up: 11/11/04

Posts: 1,155

Hi everyone, I'm making a new tutorial Called "Ultimate Update Tutorial" I'm going to be updateing it from time to time so people can use it as a referance.

I'm wanting to include an actionscript referance as well and I was wondering if I can take the info on AS main and use it if I give credit to the authors of the respective tutorials

It won't be done all at once but over several updates. It would include samples of how the tutorials work. But the only thing is I would also need an explanation of how and why things work...

I don't want to make a Copy and Paste the actionscript tutorial. I want to explain it so people learn rather than steal the script.

if you would like to see the design of the tutorial so far you can check it out here...

http://www.jacksmack..rials/tutorial6.html

Thanks.

Please email me if you are on board. I'll check this forum too.

Jacksmack.

Visit JackSmack.com and submit your Flash Games!

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Inglor

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Posted at: 8/6/05 07:10 PM

Inglor NEUTRAL LEVEL 17

Sign-Up: 01/26/03

Posts: 10,948

you're welcomed to use all mine as long as you credit.


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<deleted>

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Posted at: 8/6/05 07:12 PM

we nid a get.nextHighestDepth(); topic


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