At 4/20/10 12:11 AM, zZzUnwanteDzZz wrote:
Im rusteh, but im proud of this, i finally got to make a perfect backflip in my opinion :P
Advice if i can. Cause I know you wont hate me for it :P Just little tweaks you can apply, to tune it up even better.
It was a good flip and all his body positions were in the right direction, but he needs a little more weight to him. He caught his fall a little too easy. Add more easing frames to his landing and have him absorb the landing with the ground more will give the impression of weight.
Also his horizontal movement kind of stopped in mid air in the middle of the flip. Law of physics 101, direction of horizontal travel in mid air is generally constant. Take that into account as well as inertia and momentum and you can even factor in an even more realistic landing.
I'm not sure what happened with the initial jump. The front leg was wobbly. Were you trying to have the legs cross in mid-air? It's hard to tell. The leg positions were off for that. I dunno, shit happens.
The front flips physics were a little off. He actually landed pretty well tho. You had the right idea using the arms as the push off force. But you gave forward flipping rotation to the entire body too soon. To help with this, you could do a transition from his starting position to a forward roll, use the roll to get his arms into position to get a good push off for a front flip. The roll also helps the illusion as to why he's rotating forward once he pushes off. Not saying you have to do this, but its a suggestion.
Mostly it's just physics tweaks. Takes some getting used to. Again tho the limb positioning looks great.