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Reviews for "Flow Runner"

controls are counter intuitive- why not arrow keys or wasd like any other game. X,C & space aren't comfortable. A,D and space would be better or better yet up to jump, down to dive and right to dash. Also how do you stop at shops????????????? by sheer luck i managed to stop a couple times, i think i pressed left or space at the right time.

Amni3D responds:

This, I disagree with. WASD or arrow keys make no sense for this kind of game since it's not direction (jump, dash/glide, dive). If the keyboard controls really bother you, there's also controller bindings. I didn't think it was worth it to have rebind-able controls sine this is a web game, but I guess even that's valuable.

To stop at a shop, you just run near it. To skip a shop, you jump over it.

oof this game is pretty hard and made it almost to end on first try then died half way on second try cause i missed the shop one time..
High score is 1,144
around 1060 there to green cannon that shoots you to really high plat form but if you miss not to jump or something you just fall straight in pit and loose all live happened twice any way you can move that big high chuck of land closer to cannon by little bit like 2 feet? I wanna see full map maybe if im good enough but traps like that are confusing cause some tiems i double jump to use cannons and after cant jump and just fall

Amni3D responds:

In hind sight, this game has a bit of a learning curve. Which considering it's a web game probably isn't the best. People suggested lives or checkpoints, and I think that really could've helped. I probably should've done more R&D in making the core platforming more in depth as well. Combined with checkpoints, that would've lead to longer more interesting (and more fun) runs, while not slapping new players too hard.

But at this point, that's fiddling with the design a little much.

The game is very nice but you have major medal and highscore issues...

I got 4,460 meters and fell down with 300+ coins but got neither medal and my highscore stayed at 665, probably my first try. On Firefox btw. Tried on Chrome later, got 4,880 with same result.

When you get a medal unlocked notification, there is probably about 20% chance of it being saved to your account – and 80% of being locked out, forcing you to reset save, refresh, delete scores or even change computer. I did try several things and the "Reset Save" button in options can do wonders. I didn't get my highscore noted but I did get my medals at long last.

While there isn't a clear formula to make medals work, the best tip I can give is: play normally, get your medal criterias, reset save and play a quick game afterwards (i.e. die on purpose). Removing highscore from NG scoreboard can also help, albeit I wasn't able to get another.

Amni3D responds:

The achievement code was super primitive and I haven't touched the game's code for a long while. If I recall, my mistake was not having any redundancy or reconnect system, so yeah it's very easy to lose achievements in that case.

I probably won't touch this game's code again, but it's a good habit to point those issues out.

Unfair Platformer, the sequel

Amni3D responds:

Ouch.
I'll admit, the game design could've used a little work, as I mentioned before.

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
SecurityError: The operation is insecure.

Amni3D responds:

I can assure you it *is* secure!
I think this is because it's using a deprecated function in order to load the Twitter link on the main menu. I've been thinking of removing the link anyway. So I guess I'll update the build after a bit.

Thanks for letting me know, though.
EDIT: Updated. Let me know how it goes. If it doesn't, give me more info like what web browser you use, and whether the issue shows up in other Unity WebGL games.