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Reviews for "Super Space 3000"

Super solid concept, great visuals and music. Maybe making the time allowance a little more or implementing a medal system so someone not very good (IE me) could still progress without getting frustrated. But other than that I like it!

Yaro11111 responds:

Thanks! I had this idea to make it structured more like a rallying game, so each event would have 5 stages, and then new events would open up based on your scores. So that you would play couple events, and then maybe you would have to replay some previous ones to get better results and more points. So I guess what I'm trying to say, that right now the 4th place text might be too negative, it should be more of an encouragment to replay, and learn the track better than downright failure state with the ability to skip.

A lot of the most high-quality skill-based games out there are the ones that can be described as "easy to learn, hard to master". Which makes sense. If a game is described that way than that means anyone can load it up and enjoy it, meanwhile only those willing to put time and practice into it are able to enjoy the satisfaction that comes with being good at the game. The problem with this game is that it isn't "easy to learn, hard to master", it's "hard to learn, and I don't know what it's like to master it because I can barely even learn it".

Perhaps I've taken too long to say what almost everyone has said already, but what I'm saying is that the game is too hard, or rather, the game is too harsh.

The graphics are great, the story is interesting (not that I was able to get that far into it), the music is enjoyable, and the overall presentation of the game is very good. I couldn't say that this game is bad, even with my inability to succeed in it, I still found myself having a fair bit of fun. The problem is that there's nothing to ease players into a control scheme and concept that they are almost certain to be unfamiliar with. If this were my game, I would make it so that the time limits weren't required, but that they were incentivized with some kind of reward.

It's a good thing that the game has a "high skill ceiling", but it shouldn't be an "expert exclusive" game. If you simply tweak the game to be more beginner friendly, this game could be incredibly fun and incredibly addicting.

EDIT: It turns out that the "time requirements" weren't required at all and now I feel really stupid. I played through a bit more and it's still good fun. Again though, it would be nice if there were some kind of incentive to get those 1-3 ranks. But now that I realize I could play more of the game that whole time, that's more of a nitpick than a recommendation.

Yaro11111 responds:

I agree with all of your criticism. I'll update the game as soon as I'll have some free time. Btw, time limits are not required to continue, you can press s to skip(which just moves you to next level, and there's no real penalty), but I think I'll also change that so it's not so harsh.

Good game, but maybe not for me with slow fingers.

Graphics are good, music is a bit piercing in the very intro, and the control scheme is creative.

Granted, I wouldn't make it easier...aand I just noticed you cite Super Meat Boy as inspiration. Now, that's great and all, but as someone who's played super meat boy and figured out the premise for A+ levels...there's a difference between forcing a time limit and encouraging faster completion. Even though restarts are quick, I'd prefer I lost when time ran out and not be told I was too slow on completion of the level.

It's an... interesting control scheme. But the learning curve is SKYHIGH. I'd ease it a bit on the player by giving time constraints as a secondary objective, so one can play through the narrative.