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Reviews for "Abyssal Dream"

the design of the enemies is really cool,but the mechanics aren`t impresive and the shape shifting could have been implemented in a better way

esayitch responds:

Yeah I agree, I could have made the shapeshifting more instantaneous.

That was a fun exploration!
I liked how you made it possible to change the legs, independent of the arms; I don't easily recall another 2d game doing something like that. I see a lot of potential on this idea, since it makes room for really varied puzzles where you have to figure out the specific combination for each situation.

I finished it, and the biggest issue I had was the commands to swap parts, It was a bit strange to use the same direction buttons to morph while I was making a quick action (specificly on the part where you have to get the tires, then quickly get the legs to jump again while paying attention to the timing of the lasers...) maybe if there was one button to swap between the different legs, and one to swap between the different arms, it could be more inctuitive.

That's what I have for now, still a cool ludum dare game :)

esayitch responds:

Yup, I agree it is a bit weird to use the left right buttons. For a post-compo version I might revise it to only use the up and down keys or something xD

It's a good idea; the graphics and sound are good...After a while, though, it gets frustrating with only one "life point". I mean, you go left and it's like: Try to remember wheels key combination, do wheels key combination, drive through thing, try to remember feet key combination, do feet key combinatino, jump, try to remember wheels key combination, do wheels key combination, try to drive through thing, die...try to remember wheels key combination, do wheels key combination, drive through thing, try to remember feet key combination, do feet key combination, jump, try to remember wheels key combination, do wheels key combination, try to drive through thing, die...After the fourth time trying to get through that 'laser sequence' I stopped playing.

esayitch responds:

That's why Checkpoints are relatively abundant :) The challenges were designed with one life point in mind, as if you got more many of them would be trivial and the game would become boring. Example, in the "laser" sequence, you would get hit once, and then keep walking because you have another point.

Another option was to make it so there are no checkpoints and you get 3 hearts, but when you die you start at the beginning of the area.

I preferred checkpoints :)

And 4 deaths is a relatively small number xD a normal death count would 30-60 death on a first playthrough of the game.

Look at VVVVV or something like that, this is supposed to be similar! Die often, but it doesn't matter as you spawn immediately and nearby.

it's a good looking game however , I keep pressing v+down and it won't let me shrink

esayitch responds:

You need to hold V and down together :) Try and tell me if it works!

If this is not an instant classic, I don't know what is. Tight controls, nice music, excellent ideas and innovative gameplay. 10/5

esayitch responds:

I'm glad you enjoyed it and thanks for your kind words! This stuff brightens up my day :D