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Reviews for "We're not ants !"

The idea and concept are really great. This game has a huge potential. A few bugs are still influencing the gameplay but i see steady work on this issues, so i reported those bugs. Continue this great work and this game will become really awesome!

plopix responds:

Thank you ! I'm working on your report, thanks !

i really like this game i think it is pretty fun and i think that the food icon for underground looks bit like food from Simant.

plopix responds:

I promise that these are not copywrighted.... errr copyrighted icons. ;)

This is a fantastic game. I am fascinated with ants in general, and I really enjoy how the author employs realistic pathfinding through the use of scent trails. I would love to see further evolution of the game, including:
1) a flying insect variety with exceptional speed
2) a level that takes place inside a house (just not mine, please)
3) If you keep at it, I see enormous potential to turn this into a full fledged strategy game on steam with PVP, campaigns, and an experience point system with skill trees.
I used to play "sim ant" about 20 years ago, and in some ways, this is far superior and more fun!
thank you, author guy, for all your hard work.

plopix responds:

Thank you ! I really appreciate that you noticed how I tried to reproduce IRL ant's behavior.
About your suggestions: there is already an enemy like that, but I really want to add more of them (like the fly from previous version).
I wish all of that to be in the game, but since I'm alone it requires a lot of work (esp artwork as I suck at it), so I'm keeping this for the sequel (same engine, but with more and better levels, more upgrades, more buildings, more units, etc)

"Finished" the game in an afternoon. I enjoyed it way too much than I should. What kept me playing was the wonder of what could happen next or what dangers lie ahead, and such. Although, I would play this game even more if there were more levels to play. I'm sure you could find someone to help with the artwork. My main ideas for content is to add maybe some sort of evolution involved with your colony. More levels is simple and easy to do. Also, for a strategy game, there isn't really a threat of losing. The death of a handful of larvae isn't much of a problem and the queen is never really at risk. Maybe some invaders could make some potential harm? Maybe some building or crafting could be done in the game? Like placing fortifications similar to a nest to defend the queen from said invaders. Using matter to build walls and other objects. A level idea is that instead of sticking to the basic, start from the left of the cave, work your way right, you could start from the center and have to explore everywhere and protect yourself from all the monsters that potentially surround your colony and your queen. Also you definitely should add more tiers of larvae or upgrade types as features like that create a reason to continue playing. I might post more ideas another time if you liked them. Thank you for your time.

plopix responds:

Thanks for playing !
Yes I definitely want most of this suggestions to be in the final game... Especially hostile enemies in the underground maps !
For the moment, I've added the ability to restart the game with a foraging bonus, like in most idle games. Too bad there doesn't seem to be NG leaderboard's API for HTML5 for the moment...

Pretty cool game, been playing it for days. Only thing that gets old is having to constantly reset paths. It'd also be nice if spacebar wasn't a hotkey for just one thing, but a hotkey for the last thing that you used. Anyhow, good work!