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Reviews for "We're not ants !"

This is a fantastic game. I am fascinated with ants in general, and I really enjoy how the author employs realistic pathfinding through the use of scent trails. I would love to see further evolution of the game, including:
1) a flying insect variety with exceptional speed
2) a level that takes place inside a house (just not mine, please)
3) If you keep at it, I see enormous potential to turn this into a full fledged strategy game on steam with PVP, campaigns, and an experience point system with skill trees.
I used to play "sim ant" about 20 years ago, and in some ways, this is far superior and more fun!
thank you, author guy, for all your hard work.

plopix responds:

Thank you ! I really appreciate that you noticed how I tried to reproduce IRL ant's behavior.
About your suggestions: there is already an enemy like that, but I really want to add more of them (like the fly from previous version).
I wish all of that to be in the game, but since I'm alone it requires a lot of work (esp artwork as I suck at it), so I'm keeping this for the sequel (same engine, but with more and better levels, more upgrades, more buildings, more units, etc)

Love this game! just wondering... does anyone know if any of the resources are limited? i have gotten pretty far into the game and i hope i can keep going.

plopix responds:

Some resources are, some are not:
bushes and mushroom are limited (but bushes may grow sometime), most of the preys (ladybugs, etc) respawn when reentering a level, so their resources are infinite. Matter is finite since walls do not respawn, but last map should provide a lot of it.

Great game so far. Loving the concept the game has especially since a good part of it can be idled, but it's still partially under your control. But I would like to point out there are some pathing errors, even this late in the build. Mostly when on the overworld area... I've had workers trying to repeatedly path through the walls, making it impossible to get some of the resources, including one of the shiny objects. T_T Hopefully this will be fixed later on, or made possible to actually dig these obstacles (for the duration that you're on that map, mind you...) so they don't interfere with resources returning to the hole. I've also noticed that often, my workers will pick up a resource and then just wander around with it instead of taking it to the hole/queen like the other workers do... This is highly time consuming and annoying, but hopefully can be fixed... ^^; Looking forward to more underground and above ground levels, as well as more abilities to spend my shiny objects on. ^_^

plopix responds:

Hi! Thank you for your review.
Most of these bugs should have been fixed with the version I just uploaded (1.65).

I think that the larvae should actively seek out the resources when available, as well as dig when the 'X's are there, but never idle when there is stuff for them to do. It's an awesome game, though.

plopix responds:

Hello ! Thank for your review.
Pathfindiing would be very CPU consuming at later levels with numerous larvae, that's why I used inspiration from IRL ants that manage to find what to do with a very limited "AI and CPU power" thanks to scent trails. Of course, like with IRL ants, that works much better with numerous units, that's why I would recommend to raise your worker population first wen you start a game.

so the eggs for the two biggest creatures do not appear to spawn, i personally think that a ping option would improve game play drastically because my workers are just wandering all over the place and the trail vanishes before they get to the destination, also they follow it in whatever direction that they want if they get the trail in the middle.

Thank you for making the game and applying constant updates, i will rate higher once these issues are fixed, aside from all these issues i do enjoy the game.

plopix responds:

Hello.
What do you mean by a ping option ?

About your fighters not spawning, make sure that you have at least one nest on the level you're in, as fighters need an empty nest to create their cocoon. So when you enter a new underground, you either have to collect cocoons in previous undergrounds, or have to build at least one nest in the new underground.
If you're still experimenting problems, make sure you are playing latest version as displayed in the description as there was a bug with spawning fighter in a previous version.