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Reviews for "We're not ants !"

I think that the larvae should actively seek out the resources when available, as well as dig when the 'X's are there, but never idle when there is stuff for them to do. It's an awesome game, though.

plopix responds:

Hello ! Thank for your review.
Pathfindiing would be very CPU consuming at later levels with numerous larvae, that's why I used inspiration from IRL ants that manage to find what to do with a very limited "AI and CPU power" thanks to scent trails. Of course, like with IRL ants, that works much better with numerous units, that's why I would recommend to raise your worker population first wen you start a game.

Great game so far. Loving the concept the game has especially since a good part of it can be idled, but it's still partially under your control. But I would like to point out there are some pathing errors, even this late in the build. Mostly when on the overworld area... I've had workers trying to repeatedly path through the walls, making it impossible to get some of the resources, including one of the shiny objects. T_T Hopefully this will be fixed later on, or made possible to actually dig these obstacles (for the duration that you're on that map, mind you...) so they don't interfere with resources returning to the hole. I've also noticed that often, my workers will pick up a resource and then just wander around with it instead of taking it to the hole/queen like the other workers do... This is highly time consuming and annoying, but hopefully can be fixed... ^^; Looking forward to more underground and above ground levels, as well as more abilities to spend my shiny objects on. ^_^

plopix responds:

Hi! Thank you for your review.
Most of these bugs should have been fixed with the version I just uploaded (1.65).

Love this game! just wondering... does anyone know if any of the resources are limited? i have gotten pretty far into the game and i hope i can keep going.

plopix responds:

Some resources are, some are not:
bushes and mushroom are limited (but bushes may grow sometime), most of the preys (ladybugs, etc) respawn when reentering a level, so their resources are infinite. Matter is finite since walls do not respawn, but last map should provide a lot of it.

the shlob was flying arond the screen for some time wen it deadid LOL

Pretty cool game, been playing it for days. Only thing that gets old is having to constantly reset paths. It'd also be nice if spacebar wasn't a hotkey for just one thing, but a hotkey for the last thing that you used. Anyhow, good work!