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Reviews for "We're not ants !"

i like the game but my warriors wont respawn either i got nest on the lvl i am in and early lvls but no caccons in any?? the third teir ones wont load at all

plopix responds:

This should be fixed now. Sorry for all this bugs. But eh isn't it what the game is about ?

Love the game. im having an issue where I cant spawn any more of the big guys. it stays 0/5 forever

plopix responds:

Hi. Subimagos and imagos both need a nest for the cocoon to spawn. If you're switching between different maps, make sure you have at least one nest on this map for the unit to spawn. More nests make your units respawn faster, as several cocoon can be made at the same time.

First of all, i like it and gave 5 Stars. The Gameplay is easy but the Game has still some minor "bugs". Just tiny things that wont break the Gameplay. These are that the tiny Critters sometimes move out of the Map and vanish or didn't find a path back to dump the found rescources. But, in my personal opinion, there is one thing that could need some balancing. The Egg spawn rate feels like a punishment for a bigger Colony. The Upgrade that reduces the Spawnrate is not very helpfull if you reach 70+ Critters. And there are two Things i would like to see in futher Upgrades: First one is a Building (Farm) that produces a small ammount of Food. Like a regrowing Shroom that my tiny workes could harvest again and again. (not Auto generating) And the second one is that i have the ability to mark a specific Target for my Soliders. Maybe that i can "spray" something on the Enemy and all Soliders were attracted to the Enemy in a certain Radius.

plopix responds:

Yes, units sometime got pushed off the screen by enemies when cornered.
I've tweaked the fighting system a bit in latest update so that it happens less, but I still have to find a way to totally prevent it from happening (I actually had an idea about it this morning, I'll try it today). Also sometimes workers'path is messed up when they bounce off a wall while calculating pathfind to queen or hole. That's quite a complex issue, and to be honest all my tries so far to fix it did not succeeded and created other pathfinding issues. But i'll find a way (or if not, at least a workaround so that you still can modify their path with phero when it happens).

moooooooooooooooooooooooooo

i liek dis