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Reviews for "We're not ants !"

what the heck am i doing?! i am watching freaking bugs, not even real bugs o.O

plopix responds:

They're real ! They're just made of pixels.

It gave a black screen on star, kinda had to explore with things to understand, and upon writing this it froze switching between tabs.

It doesn't seem to be appealing enough for me to play it.

plopix responds:

Sorry about that, I'm clearly not an artist.

so the eggs for the two biggest creatures do not appear to spawn, i personally think that a ping option would improve game play drastically because my workers are just wandering all over the place and the trail vanishes before they get to the destination, also they follow it in whatever direction that they want if they get the trail in the middle.

Thank you for making the game and applying constant updates, i will rate higher once these issues are fixed, aside from all these issues i do enjoy the game.

plopix responds:

Hello.
What do you mean by a ping option ?

About your fighters not spawning, make sure that you have at least one nest on the level you're in, as fighters need an empty nest to create their cocoon. So when you enter a new underground, you either have to collect cocoons in previous undergrounds, or have to build at least one nest in the new underground.
If you're still experimenting problems, make sure you are playing latest version as displayed in the description as there was a bug with spawning fighter in a previous version.

I like the idea and the design, but the game is way too buggy.
- weakened enemies seems to replenish health in an unpredictable way.
- i had multiple laves running around which were already dead (live = 0) in the underground
- on the second stage the laves began to mine the row before the very top one by themselves !
- switching to a underground stage (from surface or other stage) the fighter laves (medium one) were killed
- also one of there nests had a glitch: the egg lay somewhere on the ground and never hatched.
- returning from the surface leads to the same hole in the first underground stage at 3 of 4 surface levels. even when returning from a surface level from the second underground stage !
- the last bug i discovered i finally wasn't able to re-enter the second underground stage. being on the first stage the tool tip appears, but double click has no effect, i can't continue playing.

At the beginning it looked nice, but the longer i played the more bugs showed up.

PS: i wanted to continue playing and recognized that the tool tip to the second stage changed: clear stage to enter ... and indeed there is still a surface stage which i didn't cleared jet. does this mean that the fact that i was able to enter the 2. underground before clearing everything was a bug too ??? BTW: the surface stage with the 10 armadillo bugs with 1000hp each ... a bit too much isn't it ?

plopix responds:

Hello thank you for your review and report, that is really helpful.

- yes, outside enemies replenish life so you can farm hunting grounds, but inside enemies don't. Armadillo bugs double their HP when in ball shape (then they go back to normal when they turn to their wandering stance).
- I've already fixed the bug with the blocked tunnel to map 2, I'll upload the fix today.
- about armadillo bugs, is that really too much ? Armadillo have a lot of HP, but do not have a lot of attack power.
- the other point really look like bugs indeed, but I still have to reproduce some of them. I guess most of them will be fixed with the update I'll upload in a few hours.

Anyway thanks for your feedback, I hope I had testers like you before releasing a game, but I don't, leading to these kinds of problems.