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Reviews for "We're not ants !"

Great Game! The Issue that I have is that my old save file deleted :( not that I mind too much cuz I beat the game... so thats ok! I kinda want to beat the game again, but you should definitely add an ascend feature or more levels
But as an OG player, i think the mute button on tour game is broken, because even when I i press turn off audio and go back into the game, the sound is some how back on.

plopix responds:

Hi ! I added a kind of ascend upgrade in latest update.

About the audio issue, I have to check, I may have broken something when I redid the loading menu. Thanks !
Edit: audio bug fixed

Loving the game so far, literally just got an account for the sake of rating it. I've never quite played anything like it, so I'm very excited to see where it goes!

Other people have pointed out other bugs, but I guess I'll throw one more out there: After the recent update, bits of resources keep blinking out and warping all over the map.

plopix responds:

Thank you !
I'm polishing and fixing this version a bit more ,than I'll start working on the sequel. That means that all new features won't be published on this version so stay tuned !

EDIT: the floating resources bug after resetting the game has been fixed in 1.72.

These larva games keep getting better with every iteration.
I really love the concept of a mix of idle and strategy games, it's actually something I thought about for when I started making games, hope you don't mind if I use the designation of STS.
I've spent many hours already on this game and expect to spend many more.
Keep up the good work.
Two bugs I encountered:
With the present version (1.7) the game stopped saving for me... My save was gone when it loaded the new version and I decided to start over but it was gone again when I came back.
On one of the previous versions (I think it was when you added x10 checkbox on hunting grounds) the game gave me twenty imagos when I entered a hunting ground even though my maximum at the time was three so for the remainder of that playthrough I had 20/3 imagos.

plopix responds:

Hello.
Yes please fell free to use the STS designation, let's promote the genre and make something of it!
I believe there is a true lack of games like that, like strategy games that are not frantic and clickfests, and God Games. There is a real gap between fast-paced strategy games, and idle games with no real world, no real graphics and interaction, that has not really been filled yet.

About the saving bug, that is strange, can you confirm me that you still have this issue ? I tried on three different browsers, and I see no problems. Do you have cookies disabled ?
About the other bug, that was totally my mistake, I made tests in a level and added 20 imagos on it, and I forgot to remove them when I uploaded the new version. This version was online for something like 5 minutes, but I guessed you started playing right at that moment.
Sorry for that. Here are 20 free imagos to try to be forgiven. :)

I think it's a really cool concept to simulate nature's way to have autonomous drones behave somewhat organized. There might be a lot more potential in that. I actually had good fun playing this. Too bad there's no real ending (yet). ATM it's a proof of concept of a game with real potential.

Here's some possible tweaks:

As the little ones get faster the pheromone tracks work less good, probably because of the growing distance between the stripes they create. The rithm with which they deposit pheromones sometimes causes the last stripes to be too far from the tunnel. Some randomness could fix that.
Maybe the interval or the persistence of the tracks should be raised in relation to their speed, or maybe let the player use a slider to tweak its properties.
Another possibility is to release stronger tracks if the food source is larger.
Another possible addition may be to have the last returning worker pick up and return an invisible "nope" resource while leaving negative / erasing pheromones if no resources were found.

A little bug: Corpses sometimes start to fade before they're harvested. Later on the workers harvest from an invisible corpse.

A more natural feel when exiting a hunting level would be to call all units back to the tunnel. That way no resources are left behind.

I understand the idle game concept of exponentially growing prices & revenue and for the swarm size it makes complete sense, but the growing upgrade prices combined with the enormous amount of food that come from a dead wasp feels a bit forced and results in hours of waiting till the little buggers cleaned everything up.

plopix responds:

Thank you for this very interesting feedback.
About the trails, that is true, I'll change the trail randomness range (or synchronize it with the worker's speed).
I'll see what can be done with all these interesting suggestions, but it will probably be for a sequel, but that will surely help!

"Finished" the game in an afternoon. I enjoyed it way too much than I should. What kept me playing was the wonder of what could happen next or what dangers lie ahead, and such. Although, I would play this game even more if there were more levels to play. I'm sure you could find someone to help with the artwork. My main ideas for content is to add maybe some sort of evolution involved with your colony. More levels is simple and easy to do. Also, for a strategy game, there isn't really a threat of losing. The death of a handful of larvae isn't much of a problem and the queen is never really at risk. Maybe some invaders could make some potential harm? Maybe some building or crafting could be done in the game? Like placing fortifications similar to a nest to defend the queen from said invaders. Using matter to build walls and other objects. A level idea is that instead of sticking to the basic, start from the left of the cave, work your way right, you could start from the center and have to explore everywhere and protect yourself from all the monsters that potentially surround your colony and your queen. Also you definitely should add more tiers of larvae or upgrade types as features like that create a reason to continue playing. I might post more ideas another time if you liked them. Thank you for your time.

plopix responds:

Thanks for playing !
Yes I definitely want most of this suggestions to be in the final game... Especially hostile enemies in the underground maps !
For the moment, I've added the ability to restart the game with a foraging bonus, like in most idle games. Too bad there doesn't seem to be NG leaderboard's API for HTML5 for the moment...