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Reviews for "We're not ants !"

Fun game! Nice progression to your previous one. Feels complete now! :)
But I encountered some bugs: the big, biggest, guys are not hatching. I went AFK.. and I doubt they take more then 1h!?!?
In the 2nd passage, I had to go back to the 1st (because, idk if it's intended, but my bugs don't get refilled if I'm not near the nests) and now I can't go back, passage says 'Clear passage to enter'.
I tried to refresh, no change to the above problems, but the save function is working.

plopix responds:

It seems that there is a bug with hatching biggest imagos, but I still have to reproduce it, so any information about it is useful (everything works well when I'm trying).
I'll upload a fix for both those issues in a few hours.

wait... no save function? ugh. accidentally closed the tab just to come back and...start over oO. i really like this game, but no way i'm gonna do this all again. there are some bugs others already mentioned, same goes for the missing explanation on how to obtain legs and such. otherwise nice game, really... too bad it didn't save.

plopix responds:

There was a save bug with the first version that has been fixed yet.
If this is happening again (after clearing your cache) please let me know as I take saving problems seriously. :)

the game is actully kinda fun after you read the contruction :3 being able to make mutipul trails is also helpful DUS GAME ISH FUN YOU JUST GOT TO MANY HATERS

plopix responds:

Thanks Memechana !
I hope you'll like my future games too, because this is only the beginning. Haters gonna hate. :D

I like the idea and the design, but the game is way too buggy.
- weakened enemies seems to replenish health in an unpredictable way.
- i had multiple laves running around which were already dead (live = 0) in the underground
- on the second stage the laves began to mine the row before the very top one by themselves !
- switching to a underground stage (from surface or other stage) the fighter laves (medium one) were killed
- also one of there nests had a glitch: the egg lay somewhere on the ground and never hatched.
- returning from the surface leads to the same hole in the first underground stage at 3 of 4 surface levels. even when returning from a surface level from the second underground stage !
- the last bug i discovered i finally wasn't able to re-enter the second underground stage. being on the first stage the tool tip appears, but double click has no effect, i can't continue playing.

At the beginning it looked nice, but the longer i played the more bugs showed up.

PS: i wanted to continue playing and recognized that the tool tip to the second stage changed: clear stage to enter ... and indeed there is still a surface stage which i didn't cleared jet. does this mean that the fact that i was able to enter the 2. underground before clearing everything was a bug too ??? BTW: the surface stage with the 10 armadillo bugs with 1000hp each ... a bit too much isn't it ?

plopix responds:

Hello thank you for your review and report, that is really helpful.

- yes, outside enemies replenish life so you can farm hunting grounds, but inside enemies don't. Armadillo bugs double their HP when in ball shape (then they go back to normal when they turn to their wandering stance).
- I've already fixed the bug with the blocked tunnel to map 2, I'll upload the fix today.
- about armadillo bugs, is that really too much ? Armadillo have a lot of HP, but do not have a lot of attack power.
- the other point really look like bugs indeed, but I still have to reproduce some of them. I guess most of them will be fixed with the update I'll upload in a few hours.

Anyway thanks for your feedback, I hope I had testers like you before releasing a game, but I don't, leading to these kinds of problems.

ok as i was writing my review i let the game play itself and i see the workers are now doing exact what i wanted them to do, without me giving any further instuction.
and now it really fits it's game genre STS.
for that my friend i have to give you 4/5, because i like to see how my colony or what you wanna call it get kinda alive.
you really have to be patient, but once you get it the game is pretty nice.
i think with a bit improvement on the controls this could get big.

thank you for that experience and keep on doing your thing

plopix responds:

Thanks! But you have to give this score to nature, as it was the one to think the AI.
The name of the game comes from the fact that I took inspiration in ants for the AI (esp trails), that's how they work, and it's very effective ! It was incredible to see how efficient it was since the first lines of code, nature did a good job to have an efficient "AI" with very little "thinking power". :)

There still has few technical issues, like collisions, and stuff, and angles are a bit hard for them to manage, but I hope to make it better.