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Reviews for "Dash'n Knights"

This game is really fun. It's just that, you have to go back and do other levels again in a harder mode because it gets to hard. But other than that, fun game, great job

First of all excellent game, very original to i love the attack/movement concept!

The biggest downside is the fact that you have durability in your weapons, even when you're dashing, i find this utterly bullshit. As it isn't expensive enough to shop, and now you have to pay 50gp for an extra turn with an elemental weapon? This ruins this game for me..

The level system is quite slow to say the least, you are forced to grind a lot. Now i don't mind the grinding but after a few hours it gets very repetive.

Overall i find this to be a great game despite these flaws im giving. And i'm intented to finish every challenge aswell.

An alternate title of this game could be Battle Billiards.

To give you an idea of how much I like this game, I just beat it now and I've been playing it since it came out. That was over a year ago. Holy crap. The final gear core boss was destroyed by wild bees. :P

Here's the ending screen: http://imageshack.us/a/img109/9817/qf jw.jpg

Notice how it says contraception instead of contraption. :P

The innovative battle/movement dynamics is the saving grace of this game, but still needs a lot of refinement.
Some issues:
-GUI and outer portions of arena will block portions of the arrow.
-movement/attack is very buggy and erratic; sometimes I do random attacks multiple times.
-Ties into above criticism that the AI goes bonkers.
-No intuitive feedback info. What is enemies' range? How do I know what units/elements will be effective, when will enemies do extra elemental attacks?
--- A BIIG fault: Friendly Fire??? Not only will a mistake lead to either a death of a teammate and/or a loss, it's random (I really don't understand why sometimes there would even be a push force click-event on a teammate). I'd understand if there were the simple ricochet 1-dmg effect, but that needs to be fixed.
-A lot of upgrades are completely boring and seem useless. You don't really feel the upgrades.
-upgrade curve and market need revision (I have all this money with nothing to use it on except cheap items).
-Spells/more dynamic attack system? It's just all attacks.
-adding billiard-like angles.
-tweak ricochet damage/push values.
+ I do love the great attack/movement system! Innovative. Great new tactical potential. Hopefully you can polish it off.

awesome game