The innovative battle/movement dynamics is the saving grace of this game, but still needs a lot of refinement.
-GUI and outer portions of arena will block portions of the arrow.
-movement/attack is very buggy and erratic; sometimes I do random attacks multiple times.
-Ties into above criticism that the AI goes bonkers.
-No intuitive feedback info. What is enemies' range? How do I know what units/elements will be effective, when will enemies do extra elemental attacks?
--- A BIIG fault: Friendly Fire??? Not only will a mistake lead to either a death of a teammate and/or a loss, it's random (I really don't understand why sometimes there would even be a push force click-event on a teammate). I'd understand if there were the simple ricochet 1-dmg effect, but that needs to be fixed.
-A lot of upgrades are completely boring and seem useless. You don't really feel the upgrades.
-upgrade curve and market need revision (I have all this money with nothing to use it on except cheap items).
-Spells/more dynamic attack system? It's just all attacks.
-adding billiard-like angles.
-tweak ricochet damage/push values.
+ I do love the great attack/movement system! Innovative. Great new tactical potential. Hopefully you can polish it off.