Reviews for "Dash'n Knights"

Its amazing good graphics and its really fun to play i played for nearly 4 hours and didn't get bored


This game was really fun and cool toward the beginning.

Toward the end of the campaign, the game's flaws start to catch up with it, and eventually spoil it.

The xp system needs to scale accordingly with the xp that the enemies give.

...and the stat increases need to reflect what level you are, since adding 5 points to hp or one point to defense near the middle of the game doesn't really help at all.

I earned he wind damage achievement, but there was never a medal awarded for it.
The consecutive counters achievements don't seem to be working.
Overkill medals are a bit lofty.
Toward the end of the game, everything has a ridiculous amount of resistance/defense and everything takes 1's or 0's unless you spend hours.... and I do mean HOURS grinding (since the xp system needs to be reworked)

overall.... I think you should have had this game playtested from start to finish before submitting it, since it feels like an unfinished project.

Awesome game, beautiful graphics, beautiful programming (so smoooth!). Thank you for making this.

Improvement suggestions:
-AI (black dragon on level 10 gets stuck behind the wall or dashes right next to itself for no reason).
-Weapons. The weapon system blows. Such low durability! Instead of making durability super high (to where you can upgrade them to last the entire fight), just make them disappear for the rest of the battle and then restore them after the fight. OR, let us repair them! We have so much gold!
-I haven't tested it yet, but multiple people complained about the 3rd element limit upgrade not working; make sure it's fixed so we can pump up our weapon strength!!!
-Class abilities
-Instead of unlocking the heroes with upgrade points, let us unlock them by beating levels or completing special challenges.
-Let us upgrade our heroes through various challenges (e.g. get a platinum on a certain level and get free stat upgrades or a special weapon or something).
-Magical items that let us shoot projectiles; particularly useful for setting off bombs.
-Improve ricochet damage bonus (from spike balls, walls, etc.).
-Improve bomb damage.
-Decrease damage dealt to allied players or negate it when moving directly against them. Allow pushes/damage against walls, but it doesn't make sense that they actually strike one another.


Weapons in this game are so frustrating and the system for them is absolutely horrible. I lost 2 weapons from the get go because I thought I turned them off when I didn't, then a third when I didn't realize that by "turns" you meant attacks and not entire rounds. Rather than simply giving the player the ability to add a bonus to their attacks for a few turns you instead punish them harshly for literally no good reason. Having your weapon destroyed does not add any depth to this game and with the durability system being as confusing as it is it's a turn off for new players. It's not like I can go back to an older save file either and reverse my mistake since saving is automatic.

The game has some potential though honestly it felt really grindy. Having your weapons destroyed really screws it up though and makes the game tons less fun since weapon drops are not common and upgrading them is expensive.

tempalabs responds:

The weapon is actually a bit rare and should be used sparingly. Your character is entirely capable of attacking enemies without any weapon equipped.

dashing is cool fighting is the best winning is totaly awesome