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Reviews for "Scarlet Stranger"

To Glitchy

I got 2 the 2nd room and glitched (respawned on the outside of an invisible wall so i couldn't get back in or do anything.), looks like a really sweet game though, ill definitely play it if you patch it.

prety well

i love this banana-giraffe.

but... when I won for 2nd time...

I finished with a brass key and, I not used cursed ring ( I would finish second ring,who I would sell ) and now I'm stuck forever in a black screen with the bgm boss.

5/5~10/10

Cya~*

Did you do any Beta testing at all!?

I like the game, I really did, in fact I played through the castle 3 times, crafted the cursed ring twice, and bought all the equipment. I still haven't beat the game though because there is always a major bug that forces me to either restart the castle or even completely reload the game. Beyond these game-breaking bugs (jumping over a door I don't have a key for then getting stuck in the room beyond, the boss room crashing my browser, etc.) there's also a lot of smaller bugs, like the fact that the map always has loads of extra images outside the actual map, and little things to annoy casual gamers, like not being able to check you inventory, craft, or change your equipment without finding a store (which can be quite a long way away). And is there even any difference between a 'staff' and a 'axe'? Or a 'Brilliant' weapon vs. a 'Dull but Trusty'?

I agree with most of the other reviewers that this game has potential; the basic gameplay is enjoyable for about how long it should take to complete the game. But the finer points, like checking the balance on the crafting materials or fixing bugs, seem to have been neglected entirely. It feels like this game was nearly complete but then was rushed through the final stages of development.

Very well written story

Unlike some of the reviews i have read i had no problem with the game and found the story well written, the gameplay enjoyable, and i could probably say a great many things about this game however to save time and eye strain...

... This game is simple and enjoyable and your work is excellent as always, looking forward to more.

Missing something...

Nice game. It played fine, but there were some points that nagged me a bit as I played through.

1) I got a VERY big Zelda vibe from this game. It's undoubtedly intended. But, the thing was, it missed a large chunk of Zelda-ness -- namely, weapon-tools. The Shop Wench is nice, really. She gives a semi-unique approach to providing the crafting mechanic, along with the core weaponry. But really, when I'm randomly trapped in a room which spawns 8-10 monsters, with thunderously ominous music, I'm expecting a pay off -- maybe a hookshot knockoff, or a bow, or even something arbitrary like a dancing pinata battle buddy. But all I get is a Medium Gem. ._. It was pretty underwhelming, and that small return kept me from going through the rooms I missed on my initial playthrough once I'd gotten everything I needed.

2) Enemy variety. The selection was pretty small, and I'm fairly sure they all used the same movement program. They weren't engaging. When comparing this game to it's predecessor, "Help the Hero!," one would think that perhaps the monsters the Thrashwoode battled would at least make a cameo appearance, or at best, be minibosses. (I have a soft spot for that Tree Fellow. ._.).

The game quality is good, don't get me wrong. But it seemed to be missing an engaging factor.

The music also seemed alright, but I suspect a better score could be selected for this game. It lacked a very... castley theme, and instead seemed to be a reminder that the game was trying not to take itself too seriously. ._.

In any case, it was enjoyable, but the lack of variety in game play will end up keeping it from being a repeat, at least for a good long while. However, hopefully future expansions will incorporate a little more variety, and I look forward to that. In any case, thanks for the game. :)