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Reviews for "Alight (in dreams)"

liked it

music went great with the game.
good story.
but the gameplay became really annoying and frustrating in the later levels. please make jump and glide two separate buttons.
seems like i didn't get the "secret" ending, i clicked quit and that was it? well if it's secret then why all the build up describing what's to come and what to do? i assumed the level would start when i clicked the button, instead it ended and i can't go back??! that really sucked, sorry :(
also, the "i'm smelling smoke" is a complete giveaway of what's going on. just leave that out, it's more subtle without it, there's enough smoke in the game.

Great

I love games like this, games that have a story that makes you think. Makes you feel. Good job. It got a little tedious, but the story kept me going. Make more!

It's good, but it could have been so much better

It's a really good idea, with a slightly pretentious story and dull gameplay.

First of all, the idea is sound; flying around a dream-like world, searching for objects, trying to make it back to the anchor point... I get that. It's a nice thought. Simple but elegant, not too much can go wrong.

The story was... well, not brilliant. Just a little too pretentious for my tastes, and I didn't enjoy reading it as much as I'd hoped. It was a good idea to put these insights in, but there were too few for me to really feel enveloped in the storyline. Simply put, I really didn't care for the character I was playing, and if you're going to make a game like this, that's kinda essential.

The gameplay is dull, if not effective. It was challenging, frustrating in parts, but once you had mastered the controls it was fun to play. But it was the same thing, over and over, without variation. By level 4 I'd had quite enough of it. I thought the level styles would change, but the objective remained the same. I'd have preferred level specific goals, with different elements to keep things interesting; for instance, on the planetarium level, how about spotting all the stars instead of having to navigate through narrow passages for the umpteenth time. The design just felt a little lazy, with no rhyme nor reason to why you had to fly back through the passages.

I'd love to see some kind of spiritual sequel with some more innovation. In flash games, the gameplay is king - let the story come second if you have to.

Very nice!

It caught me from the start! The items gave it a somewhat "choose your difficulty once you're playing" feel and the story is catchy!

I have one question, though: Is there a way to get the "Zero Candlepower" medal once you picked a candle?
I tested every item in the first level to see what was the difference, but every level I completed it with the clock and ONLY the clock, so I don't understand why I'm not getting the medal!

If the author is reading this, or if anyone has had (or has) the same problem, please answer!

Touching - But not entirely

I aborted a game, that made me almost cry, because the jumping parts displacing my focus from emotions to gameplay. I really love to fly around, look at all this beatiful textures, that, when you take a closer look, show you with how much love have been made. ;)
But where other games, To The Moon, Dear Esther etc. let you experience more emotion then gameplay, Alight trys to do both at the same time. Sorry, it didn't work for me that way. Maybe for everyone else, but I found it annoying to die 30 times until I could read another of these touching sentences.
I loved to play it, and will tell my friends about it, but I wont go through it. That's with me..