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Reviews for "Save the Moon"

Awesome!

I loved it. Really rewarding and simple.

I thought I would correct one thing: on the upgrade screen, when you mouse over the "cheese" upgrade, the side window says "gold." Also, when you mouse over "item slow," the side window says "coins, stars, and fuel." I think the both "coins" and "gold" should says cheese, right?

Anyway, wonderful game!

hmmm

after a few minutes the ship[ is fully upgraded and there really isn't much of a goal anymore. it feels like after completing the objective of the game it should say "level one finished." So: short, but it looks great and it IS fun, but totally mindless fun.

Nice job.

This is really a great game.
Simple enough that the player doesn't need a handbook to study the controls, but also it has a sort of complexity to stay alive while trying to collect.
It also wasn't too long, but long enough. Good to play during a quick lunch break. Other games are either too long that your have to spend hours on end just to get to the end while others are so fast you can't really appreciate them.
Overall, I think this is a fantastic game.

Amazing

Seriously awesome for a 24 hour game.
The black and white pixels don't look like much...until you really start upgrading. It's neat to fly into the little pickup and see all the squares fly!
It would have been cool to have more to avoid than the deadly triangles. Also, real achievements would have made me try to play more ^^
Nevertheless, I still played it even after I beat it, and it was so neat for such a quick game!

lawl beet it in 12 days ASLBLASKFE

really, no one cares about your score.

this game is great, its very addicting and the concept is original. to be honest, the introduction was kind of disappointing.the upgrade system makes this game alot easier. i actually didnt lag that much in this game, so that made me proud. the music is alright. the score on this game was surprisingly low but ehhh, what can you do about it?

xdragonx10 responds:

Personally I like people commenting about how many days it took them to win. It sure beats my normal games where people make death threats to me because the free flash game I made has a slight issue with it. The more volatile the comments the higher the game generally gets rated though, it's kind of an odd inverse proportionate thing.