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Reviews for "Necrorun"

Well...

its hard but i still liked the game i still don get how a tree can destroy death 0.o

dig the tuness

i cant write good code either so im not going to say its what disapoints me...

i cant believe how long it took me to finally attack a friggen tree.
hahahaha

good graphics just make it faster and better and i would play it lots. i promise.

Well this is a toughie.

Concept: Pretty cool.
GFX: Great!
SFX: Middle of the road to acceptable, but it fits I guess so I'm not complaining about that.
Story: Poor to middling.
Mechanics: Terrible.

I'm so, so disappointed when something that *could* be cool is undone by poor mechanics. As noted below, aiming and jumping are the two offenders. For me, the jumping killed it. It doesn't jump like you would expect Death's steed to jump, or with any kind of fun at all, really. It's heavy and stunted. It has no grace or charisma to the feel. I certainly don't feel like I'm riding an otherworld undead beast. While we're at it, how about a proper jumping animation? Levitations are cool and all, but the lack of any special animation really adds a lot to the feeling of the jump mechanic being so poor.
Secondly, the aiming. While it worked okay (just okay, not brilliant or even good) for me, this is also a big problem.

Also, killing Death? I realise you need a story, but it should have been more fleshed out. Why would the forces of nature ever agree to kill Death? Death is a vital part of the picture. Without Death.. well, the world would break. Terribly. Is it even possible to kill Death? How? These things should have been explained IMO.

Overall.. cool, great idea.. I just really wish, so much, that you'd spent more time on it. You're obviously a gamer yourself. How can you not see the flaws in your own creation?

Very nice original game!

Nice concept, very cool graphics - awsome animations, ok music - fits well.

The fact that you have unlimited ammo and relatively fast attack repetition compensate for the brutal difficulty. Now don't get me wrong, let it be hard the way it is, I found it's pretty well balanced even tho most people complain on control or whatever. Easy games are boring, and this is a very original, fun to play hard game.
Very nice! Please don't let yourself down on the overall rating! it's an awsome game!! Keep 'em coming!!

Mouse aiming is crazy

When I first played this game I used the mouse to aim, but I realized that the spear doesn't aim at the mouse accurately. Watch how the spear moves around when you move the mouse around, especially when you jump. For me at least, when I use the mouse the spear goes all over the place. I tried using the arrows and c but it felt really weird and left me unable to switch spear position quickly (for example, aim down, hit rock, aim up, hit bird).
Not only that but the jumping is really wonky... The game seems to only be worried about the HEIGHT of the jump rather than the length. I often stick landings with the horse's front feet BARELY on the next platform because of the jumping in this game. You can tap the x key and land a jump that is below you even if it's kinda far away because the game's jumping system focuses mainly on height and not distance. Another thing that can prove what I'm saying here is when you hold down x on a small jump. You BARELY land on the edge still, even though you did a HUGE jump when it wasn't necessary. The jumping really should have been more like Canabalt, where both height and distance are equally important.
Anyway, enough negative criticism... Aside from the obvious problems that game has, the graphics, music, and idea were all pretty good and original. The game was kinda fun, it's just that the mechanics feel really strange. 3/5