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Reviews for "Street Fighter LoA"

yoh!

yoh dude cool game! can you unlock akuma's final move though? thanks!

Muja responds:

Hey!
Unlocking all Akuma's moves merely depends on you.
All I can say is that Akuma's stats, combos and superarts depend on those of both Ryu and Ken... The rest it up to you to discover! ;)

great game

Whoot! It took every thing I had in me but I beat Akuma and the guy after him.Are you going to make part 2?The cut scene makes me think you are.

Muja responds:

That's what you call a "cliffhanger ending": it means that I left the way opened for a sequel, but that doesn't necessary mean that I'm surely going to make one! I'm really undecided about it, by the way.

Thank you for review!!

Excellent!

Probably the best fighting games i have ever played! There are only 2 things i would like to point out:
1) in the secret ending match the character controled by the player (lets call him john) has one attack displaed wrong (in the engage mode "Straight"'s second arrow is up, in the actual attack it is down)
2) it would be nice if the game had a mute button

Other than that the game is awesome, good job and i would be very happy to play any potential sequels!

Muja responds:

Thank you very much! I'll answer you right away:
1 - I know, I'll fix it as soon as I find some free time, but thank for telling me anyway! ^_^
2 - A mute button, uh? Didn't even think about it. I'll probably put it in my next game, though!
See you, and thanks again!

Wow omg omg!! Ur awesome!!

I am ultra-sonic-kid's Bro his real name is sean and umm he said that he wants to meet ya : / Sooo if u wanna talk to me click my name. By the way...This is A.W.E.S.O.M.E!!

Muja responds:

Thank you again!

And well, if you're brother is willing to cross the ocean and come all the way to Italy, then I'd be happy to meet him. But that's too long a travel! :)

awesome

Good:
1. Story
2. Difficulty level and progression
3. Gameplay
4. Controls
5. Humor
6. Graphics and animation

Bad:
1. Spelling
2. Where someone got hit and which part of their body turned Yellow and Red in the graphic at the top were unrelated; for example, I would hit someone in the leg twice and their head would turn Yellow, then Red

Ugly:
1. Some of the moves' names and attacks were mismatched- for example Rising Punch consists of 2....kicks?
2. Birdie was much harder than DeeJay, Zangief, and Guile for me
3. Where's Bisooooooon!? I was so hoping he would be the secret last battle...hopefully next game?

Also suggestions other people have brought up that I agree with: being able to play as other characters (my fav characters are Balrog and Bison); some sort of practice mode

Muja responds:

Thank you for your detailed review! I'll answer to the main points of it:

- The area of your body that gest hurt it's random, you're right. But that's how it should be in my opinion.
Even if it might sound unrealistic, it indeed serves its purpose well, which is to make the player use different moves instead of the same combo again and again.
I mean, if I did like you said, then you'd start a match and attack at always the same spot until the other guy falls. Boring. But that's my opinion.

- The name of each move refers only to its last attack. The earlier ones serve to introduce it, and are basically the same in each move.

- Birdie was even made weaker than in the demo version, and I thought that was enough. It seems that he coming back from the "dead" caught a lot of player off guard. Interesting. Yet it's too late to change it now. ^_^

- I know!! I wanted to add Bison, too!
But he's such a good villain that he would have needed some... "preparation": a backstory, for example, and a little of mistery.
Moreover, Akuma as the final boss was more than enough for this first game.
Of course, I don't need to say that if I decide to make a sequel, Bison will be the final boss, 100% sure.

Thank you again!