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Reviews for "Street Fighter LoA"

wish u made it longer

it would have been better if it was longer, but it was still good...at least make a sequel

Muja responds:

Hey, this one's filesize is about 20 MB!! I whish I could make it longer, but I would have to tone down the graphics a lot.
Glad you liked my game nonetheless! ^_^

i can not kill gotsen

Freaking chinese guy! i can't get him and i found a small glitch, he killed me and now it shows the two if us standing as if i hadn't died but there is no little tile for me to click on and i have zero health...? Akuma entered god mode?

Muja responds:

Ahaha, nothing of the sort... it's a bug, sadly.
But I'll fix it very soon.
Thank you for the review!

A few thoughts

Of course, the first thing I want to say is that I really enjoyed the game. It was a lot of fun. It was frustrating sometimes but overall very satisfying to play.

The animation and sound was excellent. Forcing the player to watch the stance of their opponent and learn about their combos was brilliant. It really adds tension to the game.

I will offer my thoughts on some things you may consider if you indulge us and make a sequel.

First, I would have liked to be able to skip the tutorial. I've started several new games and had to sit through it every time.

Next, I am wondering about the level system. Is there a difference between putting points into health and into guard? If damage is subtracted the same between both bars, then it seems like there's no reason to favor health or guard, as they are the same thing. I also didn't like to sacrifice my level points for the combos. I felt like all the combos should be learned separately and kept forever.

I would prefer, I think, to level up damage and defense, in addition to guard. You could also add special skills, like a hint as to where they will strike, the ability to move twice, the ability to suppress the enemy's super gauge, or to enhance your own, to start the match with some of the gauge filled already, or even add different gauges like some of the later street fighter games. You could have another skill that lets you counterattack if you block every strike perfectly with a simple three-strike combo or something.

I think it would be a little more fun if you had some kind of timed bar, so that when you block, you can block perfectly and reduce the damage taken, and the same with the strike. I think it would add a little more variation to the gameplay, and make it feel a little less like a pure numbers game.

Finally, I want to say that your game is a pleasure to play and I hope you work on more of them.

Muja responds:

Wow, what a bunch of good ideas you gave me there!
I'm really grateful, as most of them are ideas that I would most certainly implement in a sequel.

Just to answer your curiosity, it's actually better to level up your guard insted of your health. Your reasoning is indeed correct, but you forgot than when you are hit, you don't just lose your health but also have a little chanche that your body will get injured.

By the way, thank you for your long review! ^_^ Hope to hear from you soon, when my next game comes out!

Awesome

I like this, it's a really nice game.
What I found out was that as long as you learn your opponents move and take advantage of their weak body areas, all you'd need is to add Guard.
I found myself guarding everything and breaking through my opponents like crazy after learning their moves and where to block each one :D
But I really like the game idea. It's awesome. Keep up the good work.

Muja responds:

Yeah, that's true, but if you don't know your opponents attack pattern that well, then probably levelling up a bit your health wouldn't be a bad idea. ;)

Thank you for the review!! ^_^

Luv it and i need help!

i cant get passed akuma any tips like the block arrows for his specials? i cant get passed him becuase of my guard and my butt getting pwned in my health bar? so help...

Other then that this games awesome but could of been better lol like adding VS. mode or survival mode! (personally 10/10)

Muja responds:

Well, Akuma is very strong. My suggestion is to put all your experience in the guard meter, to learn his attacking pattern (and that, you can only do by trying), and then to raise your guard whenever it goes down, unless your ki bar is full.
I don't know what else to say, if you want more tips, try to read some of the reviews below, as some user wrote a few very useful advices.

Thanks for the review, and... is the personality score referred to me? Thank you again! ^_^