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Reviews for "Why this?"

Genre??

Action?? really??????

It's shaky, but maybe a good idea?

First off, the music is perfect. It's powerful. Keep that up. But the "story" (this is what I'll refer to this as, because it's really an interactive story), is lacking in immersion. There is a way to make this deeply powerful. The storyline is a good start. Play the villain. But play not the evil villain, play the misunderstood. Think, imagine, be. Be a force of good taking a path down freak accident. Play the thief, supporting a family, in a job gone bad. Play the sandman, healing his daughter, stopping at nothing to get the money she needs. Learn, what true pain is, desperation, then eventually, the rise to greatness, as your Villain becomes the true hero, saving their love, and learning the value of morality.

This is the medium for this story. This is the story for this medium. Games need something powerful like this to drive them beyond the idle key-press. Find a gameplay that doesn't take away from this story. Give the ability to chose whether he goes left or right a meaning. don't make this game hard. Make it vague. Don't clearly define the controls. But don't make them random either, make them intuitive. Don't make this a puzzle platformer, bot don't make this as simple as it is now either. Look to "The Company of Myself" by "FreeAsANerd" for your story progression inspiration. However, look to "Coil" by "BlueBaby" and "Komix" for your presentation of both Storyline, Text, and controls. Make the challenge here understanding all the layers of pain, fear, and loss. Even these graphics can carry a strong message, so don't let that tie you down. Maybe work with somebody to code this, any can and will break the illusion.

And remember, above all else.
The show must go on...

Crimsonblod

Not made very good

I do not understand the story very well but i can say that is just not made the right way as far as i see no effects and well nothing really happens
But the music was good.

A bit unoriginal

I've played lots of games like this on Newgrounds, but almost all of them are a lot better than this. I felt that the story was, at least for me, very cheesy. It didn't seem that it was well thought out at all, to tell you the truth. It was very mediocre. I felt that all the events that took place happened too fast; there's not even one sign of why he had to kill her, or why it was all happening near his house, so the "plot" had a huge gap in it. The ending was also very predictable. 3/10, 1/5.

Gotta go with everyone else

I loved the music but wow the game play, if any, was awful. All you had to do was hold right arrow key and move very awkwardly throughout the map, while scenes of atrocious grammar flash up.

I think you're trying to make a sad, moving game but before it can be that , it needs lots and lots of works. I'm not going to question why this is on front-page but if you work on this more it could be so much better.