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Reviews for "The Rise of a Knight"

Good, needs work though

Yeah, good, but if you included a pause function, and if the guy moved faster; like, faster to block and hit.
Though I did think the first level with the running was good, gave it a nice cinematic element. Good artwork, good combat system etc.

SeethingSwarm responds:

Thanks!
Yeah the game isnt perfect and I need to buff up my programming skills a lot more, but this is the best I could do for now. Glad you liked it!

Let's see here...

Very Limited.
Unfair Monster Gang ups.
Very Repeative.
Decent Artwork.

Deserves a 7/10

Make sequal with a Leveling system, Towns, Shops, anything goes.
Just make it more interesting!

SeethingSwarm responds:

Okay I will. Thanks for the review :)

Ok game

The combat system go tedious, and when you had to wait literally a few minutes to do something, (get out of guard posistion) it wasn't worth it...

SeethingSwarm responds:

Glad you kinda liked it. Well, there are many ways you can approach a fight. Me, I almost never block except with archers and such.

well

fun game

no pause button

hitboxes were crap

ending was odd

SeethingSwarm responds:

Thanks for the review. Yeah, my coding skills are not that good yet, and a pause button was just too hard for me. Making time stop in games are not as easy as it might seem, or maybe Im just not good enough yet. I'll try to figure something out for the sequel. The hit detection was crap I agree, but it was the best I could do at the time. They will be improved on...

Has potential

The game got monotonous quick, and didn't help that you sort of made the guard character a pecker. I mean, he would just hack anyone instead of showing any mercy. What kind of good guy is that/

SeethingSwarm responds:

Who said the guard was perfect or even a good guy? Humans arent perfect in real life, I wanted to make it a bit different than the usual game where the main character is always a goody tooshoes. This is medieval times where people are not as "civilised" as we are, and they see goblins as a menace.

Anyway, sorry you didnt like that. The guard is just doing what he thinks is best. Sometimes he is a bit unmerciful, but comparing to what they did to the other guard and also how important the princess is, I think his actions can be justified. I mean, he's under a LOT of stress. There's always the factor that he can also see his situation in the game as an opportunity. If he can rescue the princess, there might be big rewards. I'll let the gamer decide on what goes on in the guard's head and justify his actions by using an age old thing called imagination.