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Reviews for "The Rise of a Knight"

There BETTER be a sequel.

This game is just one of those games that I just want to love, but it's like.... well I don't know how to describe it.....

Well first off, this is one of the few games I've seen where animation cancellation actually has a significant advantage in this game. Just by using the frame of where he picks up his sword to do the quick slash, I can easily lay an attack on an monster, and guard almost immediately without having to finish the quick slash. This proved advantageous for many points in the game. (I loathe thee skeleton soldiers. >_< ) Also, if the whole animation of the attack was inside the hit boxes for the enemy, one slash could easily attack the opponent twice instead of once.

One drawback to this whole hit box thing is that the enemies can do the same to you. For instance, I found myself getting maimed/stabbed/beaten when the enemy was behind me, and they were attacking away from my position. Also, if I were to extend my arm from an attack, and if the arm were to get hit (Hell, if even the SWORD were being attacked by a trap of some sort) by something, I'd take damage. Now, I guess that isn't too bad seeing as how if in real life your arm were to be attacked as you were attacking, you would get hurt, but even the SWORD's hit box area got me even hurt when the enemies attacked my sword.

Unlike most of the reviewers I've seen thus far, I decided that I'd keep myself entertained by switched up the attacks just for fun. No need for the Heavy hit and Special attack to just sit there from nothingness, so I decided to implement them in my fighting abilities during the battles.

Overall, I liked this game, the storyline may be a bit iffy, but I still love those kinds of story plots. They kept me interested to read in between the battles. It was like reading a book of a heroic guard, damsel in distress (well in this case, the damsel is known), and yadiyadiyada. You described in great detail about how the guard reacted to every specific scene, and how he killed his foes, and how things were explained.

So yeah, I'm really hoping for a sequel, and I'm quite sure with an ending such as that, you'll most likely make one. I think you're on the right track for now for making games, it's just that you gotta tone down the hit area's of both monsters and players alike, unless if you want your players to take advantage of animation cancellation. xD

- Nondo

SeethingSwarm responds:

Yeah you pretty much nailed it on the combat part. One of my biggest frustrations while making this game was that when I came to the final level and made those traps, I realised that you can get hurt even if your sword is in the way. In order to fix that I would have had to go back to the beginning and almost start over the whole engine of the game! That was very frustrating but I learned a lot, also with other hitboxes and just making combat work in general. Hopefully I have learned enough to improve on my next game :) Oh yeah, and by the way, I made it so that you can interrupt your normal attack with other attacks at any time on purpose. I just think its more fun and like you said, it worked in your favor.

I made this game with a sequel in mind, and with everybody's comments so far, I have quite a good idea of what people want. The hit detection will still be almost the same as this game, because going back and starting the whole engine over... well... I'll leave that for a different game. I might focus on other projects first, but you never know.

Thanks for the long review and a whole lot of tips and helpful feedback. I appreciate it a lot!
:)

Vintage Gameplay

Well, let me first say that I did enjoy the game. I'm pretty old school and I enjoy a good sidescroller every now and again. I'll give you props for having a pretty good storyline in there and I'll admit that I'm curious to see what you'll bring on the sequel.

Alot of the previous reviewers have mentioned that the gameplay was pretty easy and I'll agree with them to a point. About the only 'difficult' level I encountered was the cave level with all the spiders. (I was waiting for Samuel L. to show up and get the Mother F'n Spiders out of the Mother F'n cave. ;-) ) I digress though. You guys have to remember, this is a sidescroller we're talking about. Nothing fancy. You all probably don't complain about Mega Man jumping over incoming shots, or Mario able to jump everything to death in the old NES games. Why condemn him for a 'simplistic' combat system in this game?

About the only thing I could complain about is the faces of the king and the princess. If she were my princess, then I'll conveniently forget about my oath of fealty and go rescue a looker. ;-) However, this is a minor complaint in the grand scheme of things.

The musical score fit the game, so more props to the composer. Otherwise, I'll be giving this game a 9 and will look forward to the sequel.

SeethingSwarm responds:

Wow, thanks for the long review. Im glad you liked it and your comments made me laugh as well as helped me. Much appreciated!

awesome dude

great game. keep up the great work!

SeethingSwarm responds:

Nice! Thank you very much.
I'll keep it up man :)

...

Really good game! great job!

SeethingSwarm responds:

Thank you very much!
Im glad you liked it :)

Pretty Good

didnt wow me but waznt too bad
good job

SeethingSwarm responds:

Thanks :)