This was pretty bland
The graphics are excellent but there is not much gameplay- the vast majority of enemies may be beaten by holding A and Left. There are few and very specific reasons to jump, and you almost never need to block except perhaps once against ranged attackers, since the reach of your sword is equal or greater that of all normal enemies. Bosses can be beaten by running back and forth on top of them while holding A and using a special attack as you earn it to speed things along. This also means that the heavy attack is useless. Perhaps if enemies did more damage, were harder to get by, or you regenerated less health between scenes, this might be interesting.