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Reviews for "Arrogancy Game Demo"

that was serously a beta version

waaaay too buggy dude! it was fun tho. Nice music and of course it was good to have a game based off your Arrogancy series but I serously don't think this does that series justice. The mini game has me punching 10 times before I am actually given control of the game so I always start out with -1000 points, not to mention that the guy does not move nearly enough to get a decent score. I think the flirting thing needs some tweaking too. Basically the only thing of value in this game is the fight with the 16-bit super nintendo guy. Good start but it needs alot of work...

This is a really great game

There is one hell of a let down though
if you submit this to newgrounds, how many people do you think are gonna buy the full version?
I dont think any would.
that is the sukky bit of it, cause if you werent so greedy id be giving a ten.
Its your call.

Halfway there...

When I first heard about the Arrogancy Game, I was really excited: there're a lot of good elements going game-concept wise, and so I had pretty high expectations of what comes out of the box.

It's hard to say that I'm disappointed, but seeing that this is a demo, there's still plenty of time to make this better.

So let me just run down all the categories and then add some notes:

Graphics: There's some elements in the game that I really liked: the reflection on the mirror obviously is a nice eye candy, and the multi layered scrolling is always nice. I'm a little disturbed about the use of sprite art, though, especially when it stands out like a complete eye sore in comparison to the rest of the art in the game. However, that is your decision... I personally feels really distracted by it but if others disagree, then go ahead with it.

Sound: Sorely missing, and the BGM is strangely low in volume. I can barely hear the BGM after cranking my system volume and the speakers all the way up.

Interactivity: The mini-game seems strangely jerky compared to the rest of the interface. The problem comes when the sprite stops moving with the mouse or if it starts striking or starts a victory pose. It could be a feature, but it does make the mini-game abyssmally annoying and hard to beat.

It might be better to have a coherent interface... if you start with the keyboard, stick with the keyboard. If you start with a mouse, stick with a mouse. If you have a key for all the other actions, it might help to have it used for attack, too.

Style: The aforementioned "pixelation problem" makes it very painful for me to enjoy the game. The character looks clean but suffers from low quality pixelation, they seemed overly detailed for the game's screen size. And you can probably pull less puns about the game's redundency in the dialogs. I'm guessing it could be a by-product of the demo, but puns like this is only funny the first time you pull it, then it gets really annoying.

Violence/Humor: The game was intended to be neither, so there should be no disputes about those.

Other Notes: The dating contest still seems rather random; it seems as if you can select the same option over and over once you found out which option works. It doesn't help that the character's facial expression doesn't change no matter what choice you make.

Best wishes. It'd be sad if a game with such great potentials go to waste!


Can't wait to see the full game! I like the old game animations you added here and there. The conversations with the girls need to be faster.


so this was a decent little game here even though it was just a demo it was some nice art and even characters it could be more smoother with controls and mechanics but was still pretty decent of a game that you have created here so nice work indeed.

it could be more smoother with controls and mechanics but was still pretty decent of a game